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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-22 04:26:32 +0100
committerparamat <mat.gregory@virginmedia.com>2016-02-26 00:51:01 +0000
commitf9d727764fc9c74990fc979d4966a33882d0c19b (patch)
tree3b64e5b69de34576c0cb2489ddd79ddad87474a9 /src/mapblock_mesh.cpp
parent8eb7ddb0a2f03ae514a96191f6edba9333ba2423 (diff)
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Mapblock mesh: Allow to use VBO
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp28
1 files changed, 19 insertions, 9 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index e1ec50ab0..e1b044271 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1026,6 +1026,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_mesh(new scene::SMesh()),
m_minimap_mapblock(NULL),
m_gamedef(data->m_gamedef),
+ m_driver(m_gamedef->tsrc()->getDevice()->getVideoDriver()),
m_tsrc(m_gamedef->getTextureSource()),
m_shdrsrc(m_gamedef->getShaderSource()),
m_animation_force_timer(0), // force initial animation
@@ -1036,7 +1037,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
{
m_enable_shaders = data->m_use_shaders;
m_use_tangent_vertices = data->m_use_tangent_vertices;
-
+ m_enable_vbo = g_settings->getBool("enable_vbo");
+
if (g_settings->getBool("enable_minimap")) {
m_minimap_mapblock = new MinimapMapblock;
m_minimap_mapblock->getMinimapNodes(
@@ -1261,14 +1263,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
#endif
// Use VBO for mesh (this just would set this for ever buffer)
- // This will lead to infinite memory usage because or irrlicht.
- //m_mesh->setHardwareMappingHint(scene::EHM_STATIC);
-
- /*
- NOTE: If that is enabled, some kind of a queue to the main
- thread should be made which would call irrlicht to delete
- the hardware buffer and then delete the mesh
- */
+ if (m_enable_vbo) {
+ m_mesh->setHardwareMappingHint(scene::EHM_STATIC);
+ }
}
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
@@ -1282,6 +1279,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
+ if (m_enable_vbo && m_mesh) {
+ for (u32 i = 0; i < m_mesh->getMeshBufferCount(); i++) {
+ scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i);
+ m_driver->removeHardwareBuffer(buf);
+ }
+ }
m_mesh->drop();
m_mesh = NULL;
delete m_minimap_mapblock;
@@ -1362,6 +1365,10 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// Day-night transition
if(!m_enable_shaders && (daynight_ratio != m_last_daynight_ratio))
{
+ // Force reload mesh to VBO
+ if (m_enable_vbo) {
+ m_mesh->setDirty();
+ }
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
i = m_daynight_diffs.begin();
i != m_daynight_diffs.end(); ++i)
@@ -1387,6 +1394,9 @@ void MapBlockMesh::updateCameraOffset(v3s16 camera_offset)
{
if (camera_offset != m_camera_offset) {
translateMesh(m_mesh, intToFloat(m_camera_offset-camera_offset, BS));
+ if (m_enable_vbo) {
+ m_mesh->setDirty();
+ }
m_camera_offset = camera_offset;
}
}