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author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/mapblock_mesh.h | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r-- | src/mapblock_mesh.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index f89fbe669..8376468da 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include "client/tile.h" #include "voxel.h" +#include "util/cpp11_container.h" #include <map> class IGameDef; @@ -121,7 +122,7 @@ public: if(m_animation_force_timer > 0) m_animation_force_timer--; } - + void updateCameraOffset(v3s16 camera_offset); private: @@ -144,20 +145,20 @@ private: // Last crack value passed to animate() int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names - std::map<u32, std::string> m_crack_materials; + UNORDERED_MAP<u32, std::string> m_crack_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs - std::map<u32, TileSpec> m_animation_tiles; - std::map<u32, int> m_animation_frames; // last animation frame - std::map<u32, int> m_animation_frame_offsets; - + UNORDERED_MAP<u32, TileSpec> m_animation_tiles; + UNORDERED_MAP<u32, int> m_animation_frames; // last animation frame + UNORDERED_MAP<u32, int> m_animation_frame_offsets; + // Animation info: day/night transitions // Last daynight_ratio value passed to animate() u32 m_last_daynight_ratio; // For each meshbuffer, maps vertex indices to (day,night) pairs std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs; - + // Camera offset info -> do we have to translate the mesh? v3s16 m_camera_offset; }; |