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author | Kahrl <kahrl@gmx.net> | 2014-11-02 03:47:43 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2014-11-08 23:11:57 +0100 |
commit | 9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch) | |
tree | 8eb68e4c9a7a006ec6c406da4760403c6748848e /src/mapblock_mesh.h | |
parent | cc8d7b86404f2830bcf09d04468e8041db276b98 (diff) | |
download | minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.gz minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.bz2 minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.zip |
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r-- | src/mapblock_mesh.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index e1cccc64e..be56d4c58 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -195,6 +195,11 @@ u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data); +// Converts from day + night color values (0..255) +// and a given daynight_ratio to the final SColor shown on screen. +void finalColorBlend(video::SColor& result, + u8 day, u8 night, u32 daynight_ratio); + // Retrieves the TileSpec of a face of a node // Adds MATERIAL_FLAG_CRACK if the node is cracked TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data); |