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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-23 20:03:06 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:14 +0200 |
commit | 0a020dbcc848ae2debec664846e08bd097d70320 (patch) | |
tree | 5c43fc7d023d002dc5fb637eea55022265bde0c8 /src/mapblock_mesh.h | |
parent | ac97a7f70eefd4b8065e006c634a0a5baf236b62 (diff) | |
download | minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.gz minetest-0a020dbcc848ae2debec664846e08bd097d70320.tar.bz2 minetest-0a020dbcc848ae2debec664846e08bd097d70320.zip |
Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
Diffstat (limited to 'src/mapblock_mesh.h')
0 files changed, 0 insertions, 0 deletions