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authorparamat <mat.gregory@virginmedia.com>2017-05-05 02:12:47 +0100
committerparamat <mat.gregory@virginmedia.com>2017-05-08 05:58:59 +0100
commit3342dcc4bc6ee573ab0ce7ecff966faf60e09d56 (patch)
treed5453355dcd7b57e60e80d339bbc36991be8e88e /src/mapblock_mesh.h
parentc1b3ed4180dea16e2fa77663a7d2bf155595dd60 (diff)
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Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
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