summaryrefslogtreecommitdiff
path: root/src/mapblock_mesh.h
diff options
context:
space:
mode:
authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/mapblock_mesh.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
downloadminetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.gz
minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.bz2
minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.zip
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r--src/mapblock_mesh.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index 8376468da..5adb7df3f 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/cpp11_container.h"
#include <map>
-class IGameDef;
+class Client;
class IShaderSource;
/*
@@ -45,11 +45,11 @@ struct MeshMakeData
bool m_smooth_lighting;
bool m_show_hud;
- IGameDef *m_gamedef;
+ Client *m_client;
bool m_use_shaders;
bool m_use_tangent_vertices;
- MeshMakeData(IGameDef *gamedef, bool use_shaders,
+ MeshMakeData(Client *client, bool use_shaders,
bool use_tangent_vertices = false);
/*
@@ -128,7 +128,7 @@ public:
private:
scene::IMesh *m_mesh;
MinimapMapblock *m_minimap_mapblock;
- IGameDef *m_gamedef;
+ Client *m_client;
video::IVideoDriver *m_driver;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;