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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 17:45:49 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 17:45:49 +1000
commitc8f60bd224bf910d7521669ff4f90c372b289c3e (patch)
tree9b4afbaac6e71c7ab257fe86b989fd570cfee51d /src/mapblock_mesh.h
parent98b37e3e0d4d0bcea4d0a202f8519a39163b7493 (diff)
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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client) * Avoid changing a global value to solve a local problem
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r--src/mapblock_mesh.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index be56d4c58..98af92c74 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -45,8 +45,9 @@ struct MeshMakeData
video::SColor m_highlight_mesh_color;
IGameDef *m_gamedef;
+ bool m_use_shaders;
- MeshMakeData(IGameDef *gamedef);
+ MeshMakeData(IGameDef *gamedef, bool use_shaders);
/*
Copy central data directly from block, and other data from