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authorPerttu Ahola <celeron55@gmail.com>2010-12-24 03:08:05 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-24 03:08:05 +0200
commitf15670379da5529d38936d0a87a50b0dc72c6e8f (patch)
tree990b86539386bbe4122b530a6367c60f223e55d0 /src/mapblockobject.cpp
parent10b06419ab454e8931a9b6502029bc298e8bce35 (diff)
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base stuff for item->object conversion
Diffstat (limited to 'src/mapblockobject.cpp')
-rw-r--r--src/mapblockobject.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp
index d5c9c997a..653dbc332 100644
--- a/src/mapblockobject.cpp
+++ b/src/mapblockobject.cpp
@@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
// Only for ::getNodeBox, TODO: Get rid of this
#include "map.h"
+#include "inventory.h"
+#include "irrlichtwrapper.h"
/*
MapBlockObject
@@ -293,10 +295,101 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
}
#endif
+/*
+ ItemObject
+*/
#ifndef SERVER
+void ItemObject::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ // Get image of item for showing
+ video::ITexture *texture = getItemImage();
+
+ /*
+ Create a mesh
+ */
+
+ scene::SMesh *mesh = new scene::SMesh();
+ {
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3,-BS/2,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3,-BS/2,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, texture);
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ ((scene::IMeshSceneNode*)m_node)->setReadOnlyMaterials(true);
+ mesh->drop();
+
+ updateSceneNode();
+}
+
+video::ITexture * ItemObject::getItemImage()
+{
+ /*
+ Create an inventory item to see what is its image
+ */
+ video::ITexture *texture = NULL;
+ InventoryItem *item = createInventoryItem();
+ if(item)
+ texture = item->getImage();
+ /*else
+ texture = g_irrlicht->getTexture("../data/cloud.png");*/
+ if(item)
+ delete item;
+ return texture;
+}
+
+#endif
+
+InventoryItem * ItemObject::createInventoryItem()
+{
+ try{
+ std::istringstream is(m_itemstring, std::ios_base::binary);
+ InventoryItem *item = InventoryItem::deSerialize(is);
+ dstream<<__FUNCTION_NAME<<": m_itemstring=\""
+ <<m_itemstring<<"\" -> item="<<item
+ <<std::endl;
+ return item;
+ }
+ catch(SerializationError &e)
+ {
+ dstream<<__FUNCTION_NAME<<": serialization error: "
+ <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
+ return NULL;
+ }
+}
+
/*
PlayerObject
*/
+#ifndef SERVER
void PlayerObject::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
@@ -480,6 +573,10 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
{
obj = new RatObject(m_block, id, pos);
}
+ else if(type_id == MAPBLOCKOBJECT_TYPE_ITEM)
+ {
+ obj = new ItemObject(m_block, id, pos);
+ }
else
{
// This is fatal because we cannot know the length