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authorparamat <paramat@users.noreply.github.com>2017-09-17 00:26:20 +0100
committerparamat <mat.gregory@virginmedia.com>2017-09-17 05:31:48 +0100
commit27144b471678b30156ad3383fb8d26a5bd9b66cb (patch)
tree853db5930973f5d6c7ef3f1b6e4c354123f7dc8a /src/mapgen.cpp
parent76817fdf98b1597c569267bc751f4f285302721a (diff)
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Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 72c075466..7b32ffab1 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -613,7 +613,7 @@ MapgenBasic::~MapgenBasic()
void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone, s16 biome_zero_level)
+ content_t *biome_stone)
{
// can't generate biomes without a biome generator!
assert(biomegen);
@@ -665,10 +665,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
if (is_stone_surface || is_water_surface) {
// (Re)calculate biome
- // Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
- s32 relative_y = rangelim(y - biome_zero_level,
- -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
- biome = biomegen->getBiomeAtIndex(index, relative_y);
+ biome = biomegen->getBiomeAtIndex(index, y);
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;
@@ -679,8 +676,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
noise_filler_depth->result[index], 0.0f);
depth_water_top = biome->depth_water_top;
depth_riverbed = biome->depth_riverbed;
- biome_y_min = rangelim(biome->y_min + biome_zero_level,
- -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
+ biome_y_min = biome->y_min;
// Detect stone type for dungeons during every biome calculation.
// If none detected the last selected biome stone is chosen.