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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/mapgen.cpp | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 204 |
1 files changed, 146 insertions, 58 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index fd4f5858f..1f7f98621 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1,7 +1,8 @@ /* Minetest -Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net> Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -84,7 +85,7 @@ static MapgenDesc g_reg_mapgens[] = { {"flat", true}, {"fractal", true}, {"valleys", true}, - {"singlenode", false}, + {"singlenode", true}, }; STATIC_ASSERT( @@ -97,11 +98,12 @@ STATIC_ASSERT( Mapgen::Mapgen() { - generating = false; - id = -1; - seed = 0; - water_level = 0; - flags = 0; + generating = false; + id = -1; + seed = 0; + water_level = 0; + mapgen_limit = 0; + flags = 0; vm = NULL; ndef = NULL; @@ -114,11 +116,12 @@ Mapgen::Mapgen() Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) : gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids) { - generating = false; - id = mapgenid; - water_level = params->water_level; - flags = params->flags; - csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE); + generating = false; + id = mapgenid; + water_level = params->water_level; + mapgen_limit = params->mapgen_limit; + flags = params->flags; + csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE); /* We are losing half our entropy by doing this, but it is necessary to @@ -314,7 +317,6 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) heightmap[index] = y; } } - //printf("updateHeightmap: %dus\n", t.stop()); } inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) @@ -587,35 +589,39 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer //// Look up some commonly used content c_stone = ndef->getId("mapgen_stone"); - c_water_source = ndef->getId("mapgen_water_source"); c_desert_stone = ndef->getId("mapgen_desert_stone"); c_sandstone = ndef->getId("mapgen_sandstone"); + c_water_source = ndef->getId("mapgen_water_source"); c_river_water_source = ndef->getId("mapgen_river_water_source"); + c_lava_source = ndef->getId("mapgen_lava_source"); // Fall back to more basic content if not defined + // river_water_source cannot fallback to water_source because river water + // needs to be non-renewable and have a short flow range. if (c_desert_stone == CONTENT_IGNORE) c_desert_stone = c_stone; if (c_sandstone == CONTENT_IGNORE) c_sandstone = c_stone; - if (c_river_water_source == CONTENT_IGNORE) - c_river_water_source = c_water_source; //// Content used for dungeon generation - c_cobble = ndef->getId("mapgen_cobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); + c_cobble = ndef->getId("mapgen_cobble"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); + c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); + c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block"); // Fall back to more basic content if not defined if (c_mossycobble == CONTENT_IGNORE) c_mossycobble = c_cobble; if (c_stair_cobble == CONTENT_IGNORE) c_stair_cobble = c_cobble; + if (c_stair_desert_stone == CONTENT_IGNORE) + c_stair_desert_stone = c_desert_stone; if (c_sandstonebrick == CONTENT_IGNORE) c_sandstonebrick = c_sandstone; - if (c_stair_sandstonebrick == CONTENT_IGNORE) - c_stair_sandstonebrick = c_sandstone; + if (c_stair_sandstone_block == CONTENT_IGNORE) + c_stair_sandstone_block = c_sandstonebrick; } @@ -835,6 +841,18 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth) } +bool MapgenBasic::generateCaverns(s16 max_stone_y) +{ + if (node_min.Y > max_stone_y || node_min.Y > cavern_limit) + return false; + + CavernsNoise caverns_noise(ndef, csize, &np_cavern, + seed, cavern_limit, cavern_taper, cavern_threshold); + + return caverns_noise.generateCaverns(vm, node_min, node_max); +} + + void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type) { if (max_stone_y < node_min.Y) @@ -842,47 +860,61 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type) DungeonParams dp; - dp.seed = seed; - dp.c_water = c_water_source; - dp.c_river_water = c_river_water_source; - dp.rooms_min = 2; - dp.rooms_max = 16; - dp.y_min = -MAX_MAP_GENERATION_LIMIT; - dp.y_max = MAX_MAP_GENERATION_LIMIT; - dp.np_density = nparams_dungeon_density; - dp.np_alt_wall = nparams_dungeon_alt_wall; + dp.seed = seed; + dp.c_water = c_water_source; + dp.c_river_water = c_river_water_source; + + dp.only_in_ground = true; + dp.corridor_len_min = 1; + dp.corridor_len_max = 13; + dp.rooms_min = 2; + dp.rooms_max = 16; + dp.y_min = -MAX_MAP_GENERATION_LIMIT; + dp.y_max = MAX_MAP_GENERATION_LIMIT; + + dp.np_density = nparams_dungeon_density; + dp.np_alt_wall = nparams_dungeon_alt_wall; switch (stone_type) { default: case MGSTONE_STONE: - dp.c_wall = c_cobble; - dp.c_alt_wall = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(1, 2, 1); - dp.roomsize = v3s16(0, 0, 0); - dp.notifytype = GENNOTIFY_DUNGEON; + dp.c_wall = c_cobble; + dp.c_alt_wall = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.holesize = v3s16(1, 2, 1); + dp.room_size_min = v3s16(4, 4, 4); + dp.room_size_max = v3s16(8, 6, 8); + dp.room_size_large_min = v3s16(8, 8, 8); + dp.room_size_large_max = v3s16(16, 16, 16); + dp.notifytype = GENNOTIFY_DUNGEON; break; case MGSTONE_DESERT_STONE: - dp.c_wall = c_desert_stone; - dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_desert_stone; - - dp.diagonal_dirs = true; - dp.holesize = v3s16(2, 3, 2); - dp.roomsize = v3s16(2, 5, 2); - dp.notifytype = GENNOTIFY_TEMPLE; + dp.c_wall = c_desert_stone; + dp.c_alt_wall = CONTENT_IGNORE; + dp.c_stair = c_stair_desert_stone; + + dp.diagonal_dirs = true; + dp.holesize = v3s16(2, 3, 2); + dp.room_size_min = v3s16(6, 9, 6); + dp.room_size_max = v3s16(10, 11, 10); + dp.room_size_large_min = v3s16(10, 13, 10); + dp.room_size_large_max = v3s16(18, 21, 18); + dp.notifytype = GENNOTIFY_TEMPLE; break; case MGSTONE_SANDSTONE: - dp.c_wall = c_sandstonebrick; - dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_sandstonebrick; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(2, 2, 2); - dp.roomsize = v3s16(2, 0, 2); - dp.notifytype = GENNOTIFY_DUNGEON; + dp.c_wall = c_sandstonebrick; + dp.c_alt_wall = CONTENT_IGNORE; + dp.c_stair = c_stair_sandstone_block; + + dp.diagonal_dirs = false; + dp.holesize = v3s16(2, 2, 2); + dp.room_size_min = v3s16(6, 4, 6); + dp.room_size_max = v3s16(10, 6, 10); + dp.room_size_large_min = v3s16(10, 8, 10); + dp.room_size_large_max = v3s16(18, 16, 18); + dp.notifytype = GENNOTIFY_DUNGEON; break; } @@ -984,10 +1016,14 @@ void MapgenParams::readParams(const Settings *settings) } std::string mg_name; - if (settings->getNoEx("mg_name", mg_name)) - this->mgtype = Mapgen::getMapgenType(mg_name); + if (settings->getNoEx("mg_name", mg_name)) { + mgtype = Mapgen::getMapgenType(mg_name); + if (mgtype == MAPGEN_INVALID) + mgtype = MAPGEN_DEFAULT; + } settings->getS16NoEx("water_level", water_level); + settings->getS16NoEx("mapgen_limit", mapgen_limit); settings->getS16NoEx("chunksize", chunksize); settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen); @@ -1005,9 +1041,61 @@ void MapgenParams::writeParams(Settings *settings) const settings->set("mg_name", Mapgen::getMapgenName(mgtype)); settings->setU64("seed", seed); settings->setS16("water_level", water_level); + settings->setS16("mapgen_limit", mapgen_limit); settings->setS16("chunksize", chunksize); settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX); if (bparams) bparams->writeParams(settings); } + +// Calculate edges of outermost generated mapchunks (less than +// 'mapgen_limit'), and corresponding exact limits for SAO entities. +void MapgenParams::calcMapgenEdges() +{ + // Central chunk offset, in blocks + s16 ccoff_b = -chunksize / 2; + + // Chunksize, in nodes + s32 csize_n = chunksize * MAP_BLOCKSIZE; + + // Minp/maxp of central chunk, in nodes + s16 ccmin = ccoff_b * MAP_BLOCKSIZE; + s16 ccmax = ccmin + csize_n - 1; + // Fullminp/fullmaxp of central chunk, in nodes + s16 ccfmin = ccmin - MAP_BLOCKSIZE; + s16 ccfmax = ccmax + MAP_BLOCKSIZE; + // Effective mapgen limit, in blocks + // Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p) + s16 mapgen_limit_b = rangelim(mapgen_limit, + 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE; + // Effective mapgen limits, in nodes + s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE; + s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1; + // Number of complete chunks from central chunk fullminp/fullmaxp + // to effective mapgen limits. + s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0); + s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0); + // Mapgen edges, in nodes + // These values may be useful later as additional class members + s16 mapgen_edge_min = ccmin - numcmin * csize_n; + s16 mapgen_edge_max = ccmax + numcmax * csize_n; + // SAO position limits, in Irrlicht units + m_sao_limit_min = mapgen_edge_min * BS - 3.0f; + m_sao_limit_max = mapgen_edge_max * BS + 3.0f; +} + + +bool MapgenParams::saoPosOverLimit(const v3f &p) +{ + if (!m_sao_limit_calculated) { + calcMapgenEdges(); + m_sao_limit_calculated = true; + } + return p.X < m_sao_limit_min || + p.X > m_sao_limit_max || + p.Y < m_sao_limit_min || + p.Y > m_sao_limit_max || + p.Z < m_sao_limit_min || + p.Z > m_sao_limit_max; +} |