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authorkwolekr <kwolekr@minetest.net>2016-05-22 02:17:19 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commit081090176666e849d01f9a02b15279bdf72570bc (patch)
tree5bd2844bd85d09cb78b4f1aad9c3db3416af7c9f /src/mapgen.cpp
parent0df5c01a8ce927c33ae9b67f459365505b980c33 (diff)
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Mapgen: Deduplicate common constructor code
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp55
1 files changed, 53 insertions, 2 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 009a81f0c..a2d207bff 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -377,9 +377,60 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
+ this->m_emerge = emerge;
+ this->m_bmgr = emerge->biomemgr;
+
+ //// Here, 'stride' refers to the number of elements needed to skip to index
+ //// an adjacent element for that coordinate in noise/height/biome maps
+ //// (*not* vmanip content map!)
+
+ // Note there is no X stride explicitly defined. Items adjacent in the X
+ // coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
+
+ // Number of elements to skip to get to the next Y coordinate
+ this->ystride = csize.X;
+
+ // Number of elements to skip to get to the next Z coordinate
+ this->zstride = csize.X * csize.Y;
+
+ // Z-stride value for maps oversized for 1-down overgeneration
+ this->zstride_1d = csize.X * (csize.Y + 1);
+
+ // Z-stride value for maps oversized for 1-up 1-down overgeneration
+ this->zstride_1u1d = csize.X * (csize.Y + 2);
+
+ //// Allocate heightmap
+ this->heightmap = new s16[csize.X * csize.Z];
+
+ //// Initialize biome generator
+ // TODO(hmmmm): should we have a way to disable biomemanager biomes?
+ biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
+ biomemap = biomegen->biomemap;
+
+ //// Look up some commonly used content
+ c_stone = ndef->getId("mapgen_stone");
+ c_water_source = ndef->getId("mapgen_water_source");
+ c_desert_stone = ndef->getId("mapgen_desert_stone");
+ c_sandstone = ndef->getId("mapgen_sandstone");
+ c_river_water_source = ndef->getId("mapgen_river_water_source");
+
+ //// Fall back to more basic content if not defined
+ if (c_desert_stone == CONTENT_IGNORE)
+ c_desert_stone = c_stone;
+ if (c_sandstone == CONTENT_IGNORE)
+ c_sandstone = c_stone;
+ if (c_river_water_source == CONTENT_IGNORE)
+ c_river_water_source = c_water_source;
+}
+
+MapgenBasic::~MapgenBasic()
+{
+ delete biomegen;
+ delete []heightmap;
}
+
MgStoneType MapgenBasic::generateBiomes()
{
v3s16 em = vm->m_area.getExtent();
@@ -499,7 +550,7 @@ void MapgenBasic::dustTopNodes()
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
- Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;
@@ -544,7 +595,7 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
if (max_stone_y < node_min.Y)
return;
- CavesNoiseIntersection caves_noise(ndef, bmgr, csize,
+ CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
&np_cave1, &np_cave2, seed, cave_width);
caves_noise.generateCaves(vm, node_min, node_max, biomemap);