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authorparamat <mat.gregory@virginmedia.com>2017-02-21 01:56:34 +0000
committerparamat <mat.gregory@virginmedia.com>2017-02-26 06:46:14 +0000
commita901a56859e5beaec6a542eae037dc0b736a20e3 (patch)
tree0c566b3018494a7d3fec5d230b432bb2891bae79 /src/mapgen.cpp
parent4d634ef675020964413020f6215529670af0091a (diff)
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Dungeongen: Add and improve parameters
Add: Bool for 'only_in_ground'. Min and max corridor length. Min and max room size with X, Y, Z components. Min and max large room size with X, Y, Z components. 'only_in_ground = false' allows core mapgens to create structures in air and water using dungeongen. Corridor length parameters replace a fixed random range. Room size parameters replace the former system where one parameter 'roomsize' was added to fixed random ranges. All parameters are set for no change to current dungeon behaviour. Remove some now-redundant and long-unused code.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp80
1 files changed, 47 insertions, 33 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 00ae917a1..e1e3ccd25 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -845,47 +845,61 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
DungeonParams dp;
- dp.seed = seed;
- dp.c_water = c_water_source;
- dp.c_river_water = c_river_water_source;
- dp.rooms_min = 2;
- dp.rooms_max = 16;
- dp.y_min = -MAX_MAP_GENERATION_LIMIT;
- dp.y_max = MAX_MAP_GENERATION_LIMIT;
- dp.np_density = nparams_dungeon_density;
- dp.np_alt_wall = nparams_dungeon_alt_wall;
+ dp.seed = seed;
+ dp.c_water = c_water_source;
+ dp.c_river_water = c_river_water_source;
+
+ dp.only_in_ground = true;
+ dp.corridor_len_min = 1;
+ dp.corridor_len_max = 13;
+ dp.rooms_min = 2;
+ dp.rooms_max = 16;
+ dp.y_min = -MAX_MAP_GENERATION_LIMIT;
+ dp.y_max = MAX_MAP_GENERATION_LIMIT;
+
+ dp.np_density = nparams_dungeon_density;
+ dp.np_alt_wall = nparams_dungeon_alt_wall;
switch (stone_type) {
default:
case MGSTONE_STONE:
- dp.c_wall = c_cobble;
- dp.c_alt_wall = c_mossycobble;
- dp.c_stair = c_stair_cobble;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(1, 2, 1);
- dp.roomsize = v3s16(0, 0, 0);
- dp.notifytype = GENNOTIFY_DUNGEON;
+ dp.c_wall = c_cobble;
+ dp.c_alt_wall = c_mossycobble;
+ dp.c_stair = c_stair_cobble;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(1, 2, 1);
+ dp.room_size_min = v3s16(4, 4, 4);
+ dp.room_size_max = v3s16(8, 6, 8);
+ dp.room_size_large_min = v3s16(8, 8, 8);
+ dp.room_size_large_max = v3s16(16, 16, 16);
+ dp.notifytype = GENNOTIFY_DUNGEON;
break;
case MGSTONE_DESERT_STONE:
- dp.c_wall = c_desert_stone;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_desert_stone;
-
- dp.diagonal_dirs = true;
- dp.holesize = v3s16(2, 3, 2);
- dp.roomsize = v3s16(2, 5, 2);
- dp.notifytype = GENNOTIFY_TEMPLE;
+ dp.c_wall = c_desert_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_desert_stone;
+
+ dp.diagonal_dirs = true;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.room_size_min = v3s16(6, 9, 6);
+ dp.room_size_max = v3s16(10, 11, 10);
+ dp.room_size_large_min = v3s16(10, 13, 10);
+ dp.room_size_large_max = v3s16(18, 21, 18);
+ dp.notifytype = GENNOTIFY_TEMPLE;
break;
case MGSTONE_SANDSTONE:
- dp.c_wall = c_sandstonebrick;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_sandstonebrick;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.roomsize = v3s16(2, 0, 2);
- dp.notifytype = GENNOTIFY_DUNGEON;
+ dp.c_wall = c_sandstonebrick;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_stair_sandstonebrick;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 2, 2);
+ dp.room_size_min = v3s16(6, 4, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
break;
}