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authorPerttu Ahola <celeron55@gmail.com>2011-11-16 14:08:31 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:47 +0200
commitdf8346ef4d70ba7c717c4c7b9c783df876378ca8 (patch)
tree9a7e57fcc17942bde7505ff37838d6ab253cedf9 /src/mapgen.cpp
parentc0f6395cf09f658eb95365c60f67b8a89104cb23 (diff)
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp240
1 files changed, 127 insertions, 113 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 2b8050260..5e7349a3b 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#include "voxel.h"
-#include "content_mapnode.h"
#include "noise.h"
#include "mapblock.h"
#include "map.h"
@@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
+#include "content_mapnode.h" // For content_mapnode_get_new_name
namespace mapgen
{
@@ -68,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
{
MapNode &n = vmanip.m_data[i];
if(content_walkable(n.d)
- && n.getContent() != CONTENT_TREE
- && n.getContent() != CONTENT_LEAVES)
+ && n.getContent() != LEGN(ndef, "CONTENT_TREE")
+ && n.getContent() != LEGN(ndef, "CONTENT_LEAVES"))
break;
vmanip.m_area.add_y(em, i, -1);
@@ -81,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
}
#endif
-void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
+void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+ bool is_apple_tree, INodeDefManager *ndef)
{
- MapNode treenode(CONTENT_TREE);
- MapNode leavesnode(CONTENT_LEAVES);
- MapNode applenode(CONTENT_APPLE);
+ MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
+ MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
+ MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0;
@@ -160,10 +161,11 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree)
}
}
-static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
+ INodeDefManager *ndef)
{
- MapNode treenode(CONTENT_JUNGLETREE);
- MapNode leavesnode(CONTENT_LEAVES);
+ MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
+ MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
for(s16 x=-1; x<=1; x++)
for(s16 z=-1; z<=1; z++)
@@ -246,9 +248,10 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
}
}
-void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
+ INodeDefManager *ndef)
{
- MapNode papyrusnode(CONTENT_PAPYRUS);
+ MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
s16 trunk_h = myrand_range(2, 3);
v3s16 p1 = p0;
@@ -260,9 +263,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
}
}
-void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
+ INodeDefManager *ndef)
{
- MapNode cactusnode(CONTENT_CACTUS);
+ MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
s16 trunk_h = 3;
v3s16 p1 = p0;
@@ -277,7 +281,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
#if 0
static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
{
- MapNode stonenode(CONTENT_STONE);
+ MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
s16 size = myrand_range(3, 6);
@@ -358,7 +362,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
#if 0
static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
{
- MapNode stonenode(CONTENT_STONE);
+ MapNode stonenode(LEGN(ndef, "CONTENT_STONE"));
s16 size = myrand_range(8, 16);
@@ -448,7 +452,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0)
#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
-static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace)
+static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace,
+ INodeDefManager *ndef)
{
// Make +-X walls
for(s16 z=0; z<roomsize.Z; z++)
@@ -461,7 +466,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
{
v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
@@ -470,7 +475,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
}
@@ -485,7 +490,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
{
v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
@@ -494,7 +499,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
}
@@ -509,7 +514,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
{
v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
@@ -518,7 +523,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
continue;
- vmanip.m_data[vi] = MapNode(CONTENT_COBBLE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
}
}
@@ -554,17 +559,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size,
}
}
-static void make_hole1(VoxelManipulator &vmanip, v3s16 place)
+static void make_hole1(VoxelManipulator &vmanip, v3s16 place,
+ INodeDefManager *ndef)
{
make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE);
}
-static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir)
+static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
+ INodeDefManager *ndef)
{
- make_hole1(vmanip, doorplace);
+ make_hole1(vmanip, doorplace, ndef);
// Place torch (for testing)
- //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH);
+ //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
}
static v3s16 rand_ortho_dir(PseudoRandom &random)
@@ -615,9 +622,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir)
static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
v3s16 doordir, v3s16 &result_place, v3s16 &result_dir,
- PseudoRandom &random)
+ PseudoRandom &random, INodeDefManager *ndef)
{
- make_hole1(vmanip, doorplace);
+ make_hole1(vmanip, doorplace, ndef);
v3s16 p0 = doorplace;
v3s16 dir = doordir;
u32 length;
@@ -651,7 +658,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
if(make_stairs)
{
make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
- VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
+ VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE);
make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
@@ -660,8 +667,8 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
else
{
make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
- VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0);
- make_hole1(vmanip, p);
+ VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
+ make_hole1(vmanip, p, ndef);
/*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
VMANIP_FLAG_DUNGEON_INSIDE);*/
}
@@ -700,10 +707,12 @@ class RoomWalker
{
public:
- RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random):
+ RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random,
+ INodeDefManager *ndef):
vmanip(vmanip_),
m_pos(pos),
- m_random(random)
+ m_random(random),
+ m_ndef(ndef)
{
randomizeDir();
}
@@ -737,9 +746,9 @@ public:
continue;
}
if(vmanip.getNodeNoExNoEmerge(p).getContent()
- == CONTENT_COBBLE
+ == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p1).getContent()
- == CONTENT_COBBLE)
+ == LEGN(m_ndef, "CONTENT_COBBLE"))
{
// Found wall, this is a good place!
result_place = p;
@@ -753,25 +762,25 @@ public:
*/
// Jump one up if the actual space is there
if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
- == CONTENT_COBBLE
+ == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
- == CONTENT_AIR
+ == LEGN(m_ndef, "CONTENT_AIR")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
- == CONTENT_AIR)
+ == LEGN(m_ndef, "CONTENT_AIR"))
p += v3s16(0,1,0);
// Jump one down if the actual space is there
if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
- == CONTENT_COBBLE
+ == LEGN(m_ndef, "CONTENT_COBBLE")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
- == CONTENT_AIR
+ == LEGN(m_ndef, "CONTENT_AIR")
&& vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
- == CONTENT_AIR)
+ == LEGN(m_ndef, "CONTENT_AIR"))
p += v3s16(0,-1,0);
// Check if walking is now possible
if(vmanip.getNodeNoExNoEmerge(p).getContent()
- != CONTENT_AIR
+ != LEGN(m_ndef, "CONTENT_AIR")
|| vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
- != CONTENT_AIR)
+ != LEGN(m_ndef, "CONTENT_AIR"))
{
// Cannot continue walking here
randomizeDir();
@@ -857,9 +866,11 @@ private:
v3s16 m_pos;
v3s16 m_dir;
PseudoRandom &m_random;
+ INodeDefManager *m_ndef;
};
-static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
+static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
+ INodeDefManager *ndef)
{
v3s16 areasize = vmanip.m_area.getExtent();
v3s16 roomsize;
@@ -916,12 +927,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
for(u32 i=0; i<room_count; i++)
{
// Make a room to the determined place
- make_room1(vmanip, roomsize, roomplace);
+ make_room1(vmanip, roomsize, roomplace, ndef);
v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
// Place torch at room center (for testing)
- //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH);
+ //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
// Quit if last room
if(i == room_count-1)
@@ -946,7 +957,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
}
// Create walker and find a place for a door
- RoomWalker walker(vmanip, walker_start_place, random);
+ RoomWalker walker(vmanip, walker_start_place, random, ndef);
v3s16 doorplace;
v3s16 doordir;
bool r = walker.findPlaceForDoor(doorplace, doordir);
@@ -955,7 +966,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
if(random.range(0,1)==0)
// Make the door
- make_door1(vmanip, doorplace, doordir);
+ make_door1(vmanip, doorplace, doordir, ndef);
else
// Don't actually make a door
doorplace -= doordir;
@@ -964,7 +975,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
v3s16 corridor_end;
v3s16 corridor_end_dir;
make_corridor(vmanip, doorplace, doordir, corridor_end,
- corridor_end_dir, random);
+ corridor_end_dir, random, ndef);
// Find a place for a random sized room
roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8));
@@ -976,7 +987,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
if(random.range(0,1)==0)
// Make the door
- make_door1(vmanip, doorplace, doordir);
+ make_door1(vmanip, doorplace, doordir, ndef);
else
// Don't actually make a door
roomplace -= doordir;
@@ -984,7 +995,8 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
}
}
-static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
+static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
+ INodeDefManager *ndef)
{
v3s16 dir;
u8 facedir_i = 0;
@@ -1009,12 +1021,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
16+random.range(0,15),
16+random.range(0,15),
16+random.range(0,15));
- vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
+ vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
u32 length = random.range(3,15);
for(u32 j=0; j<length; j++)
{
p -= dir;
- vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
+ vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
}
}
@@ -1417,9 +1429,9 @@ void add_random_objects(MapBlock *block)
MapNode n = block->getNodeNoEx(p);
if(n.getContent() == CONTENT_IGNORE)
continue;
- if(data->nodemgr->get(n)->liquid_type != LIQUID_NONE)
+ if(data->nodedef->get(n)->liquid_type != LIQUID_NONE)
continue;
- if(data->nodemgr->get(n)->walkable)
+ if(data->nodedef->get(n)->walkable)
{
last_node_walkable = true;
continue;
@@ -1479,7 +1491,9 @@ void make_block(BlockMakeData *data)
}
assert(data->vmanip);
- assert(data->nodemgr);
+ assert(data->nodedef);
+
+ INodeDefManager *ndef = data->nodedef;
v3s16 blockpos = data->blockpos;
@@ -1541,7 +1555,7 @@ void make_block(BlockMakeData *data)
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE)
{
if(y <= WATER_LEVEL)
- vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
else
vmanip.m_data[i] = MapNode(CONTENT_AIR);
}
@@ -1653,14 +1667,14 @@ void make_block(BlockMakeData *data)
v3s16(x,y,z), data->seed) == false)
{
if(y <= WATER_LEVEL)
- vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE"));
else
vmanip.m_data[i] = MapNode(CONTENT_AIR);
}
else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD)
vmanip.m_data[i] = MapNode(CONTENT_AIR);
else
- vmanip.m_data[i] = MapNode(CONTENT_STONE);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
}
data->vmanip->m_area.add_y(em, i, 1);
@@ -1689,9 +1703,9 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(CONTENT_MESE);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
}
}
@@ -1709,22 +1723,22 @@ void make_block(BlockMakeData *data)
s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
- u8 base_content = CONTENT_STONE;
+ u8 base_content = LEGN(ndef, "CONTENT_STONE");
MapNode new_content(CONTENT_IGNORE);
u32 sparseness = 6;
if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
{
- new_content = MapNode(CONTENT_STONE, MINERAL_COAL);
+ new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
}
else
{
if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
- new_content = MapNode(CONTENT_STONE, MINERAL_IRON);
+ new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
/*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
- vmanip.m_data[i] = MapNode(CONTENT_MUD);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
else
- vmanip.m_data[i] = MapNode(CONTENT_SAND);*/
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
}
/*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
{
@@ -1767,9 +1781,9 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
}
}
}
@@ -1793,9 +1807,9 @@ void make_block(BlockMakeData *data)
{
v3s16 p = v3s16(x,y,z) + g_27dirs[i];
u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == CONTENT_STONE)
+ if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE"))
if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON);
+ vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
}
}
}
@@ -1816,24 +1830,24 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y));
for(s16 y=node_max.Y; y>=node_min.Y; y--)
{
- if(vmanip.m_data[i].getContent() == CONTENT_STONE)
+ if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE"))
{
if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3)
{
if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
- vmanip.m_data[i] = MapNode(CONTENT_MUD);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
else
- vmanip.m_data[i] = MapNode(CONTENT_SAND);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
}
else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7)
{
if(noisebuf_ground_wetness.get(x,y,z) < -0.6)
- vmanip.m_data[i] = MapNode(CONTENT_GRAVEL);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL"));
}
else if(noisebuf_ground_crumbleness.get(x,y,z) <
-3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5))
{
- vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE"));
for(s16 x1=-1; x1<=1; x1++)
for(s16 y1=-1; y1<=1; y1++)
for(s16 z1=-1; z1<=1; z1++)
@@ -1880,7 +1894,7 @@ void make_block(BlockMakeData *data)
{
if(vmanip.m_data[i].getContent() == CONTENT_AIR)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
- else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+ else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1890,7 +1904,7 @@ void make_block(BlockMakeData *data)
PseudoRandom random(blockseed+2);
// Add it
- make_dungeon1(vmanip, random);
+ make_dungeon1(vmanip, random, ndef);
// Convert some cobble to mossy cobble
for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@@ -1911,17 +1925,17 @@ void make_block(BlockMakeData *data)
double d = noise3d_perlin((float)x/2.5,
(float)y/2.5,(float)z/2.5,
blockseed, 2, 1.4);
- if(vmanip.m_data[i].getContent() == CONTENT_COBBLE)
+ if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE"))
{
if(d < wetness/3.0)
{
- vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE);
+ vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE"));
}
}
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
{
if(wetness > 1.2)
- vmanip.m_data[i].setContent(CONTENT_MUD);
+ vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
}*/
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -1936,7 +1950,7 @@ void make_block(BlockMakeData *data)
PseudoRandom ncrandom(blockseed+9324342);
if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
{
- make_nc(vmanip, ncrandom);
+ make_nc(vmanip, ncrandom, ndef);
}
}
@@ -1958,7 +1972,7 @@ void make_block(BlockMakeData *data)
{
if(water_found == false)
{
- if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
{
v3s16 p = v3s16(p2d.X, y, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -1970,7 +1984,7 @@ void make_block(BlockMakeData *data)
// This can be done because water_found can only
// turn to true and end up here after going through
// a single block.
- if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE"))
{
v3s16 p = v3s16(p2d.X, y+1, p2d.Y);
data->transforming_liquid.push_back(p);
@@ -2013,16 +2027,16 @@ void make_block(BlockMakeData *data)
u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y));
for(s16 y=start_y; y>=node_min.Y-3; y--)
{
- if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE)
+ if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE"))
water_detected = true;
if(vmanip.m_data[i].getContent() == CONTENT_AIR)
air_detected = true;
- if((vmanip.m_data[i].getContent() == CONTENT_STONE
- || vmanip.m_data[i].getContent() == CONTENT_GRASS
- || vmanip.m_data[i].getContent() == CONTENT_MUD
- || vmanip.m_data[i].getContent() == CONTENT_SAND
- || vmanip.m_data[i].getContent() == CONTENT_GRAVEL
+ if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")
+ || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")
+ || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
+ || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND")
+ || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL")
) && (air_detected || water_detected))
{
if(current_depth == 0 && y <= WATER_LEVEL+2
@@ -2043,23 +2057,23 @@ void make_block(BlockMakeData *data)
((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
);
if (have_clay)
- vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
else
- vmanip.m_data[i] = MapNode(CONTENT_SAND);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
}
#if 1
else if(current_depth==0 && !water_detected
&& y >= WATER_LEVEL && air_detected)
- vmanip.m_data[i] = MapNode(CONTENT_GRASS);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
#endif
else
- vmanip.m_data[i] = MapNode(CONTENT_MUD);
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
}
else
{
- if(vmanip.m_data[i].getContent() == CONTENT_MUD
- || vmanip.m_data[i].getContent() == CONTENT_GRASS)
- vmanip.m_data[i] = MapNode(CONTENT_STONE);
+ if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
+ || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
+ vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
}
current_depth++;
@@ -2113,7 +2127,7 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE)
+ if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE)
{
found = true;
break;
@@ -2127,17 +2141,17 @@ void make_block(BlockMakeData *data)
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND)
+ if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND"))
continue;
// Papyrus grows only on mud and in water
- if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL)
+ if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL)
{
p.Y++;
- make_papyrus(vmanip, p);
+ make_papyrus(vmanip, p, ndef);
}
// Trees grow only on mud and grass, on land
- else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+ else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
{
p.Y++;
//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
@@ -2150,16 +2164,16 @@ void make_block(BlockMakeData *data)
is_apple_tree = noise2d_perlin(
0.5+(float)p.X/100, 0.5+(float)p.Z/100,
data->seed+342902, 3, 0.45) > 0.2;
- make_tree(vmanip, p, is_apple_tree);
+ make_tree(vmanip, p, is_apple_tree, ndef);
}
else
- make_jungletree(vmanip, p);
+ make_jungletree(vmanip, p, ndef);
}
// Cactii grow only on sand, on land
- else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
+ else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2)
{
p.Y++;
- make_cactus(vmanip, p);
+ make_cactus(vmanip, p, ndef);
}
}
}
@@ -2188,8 +2202,8 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(data->nodemgr->get(*n).is_ground_content
- || n->getContent() == CONTENT_JUNGLETREE)
+ if(data->nodedef->get(*n).is_ground_content
+ || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
{
found = true;
break;
@@ -2205,10 +2219,10 @@ void make_block(BlockMakeData *data)
continue;
/*p.Y--;
if(vmanip.m_area.contains(p))
- vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
+ vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
p.Y++;*/
if(vmanip.m_area.contains(p))
- vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
+ vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGNRASS");
}
}
@@ -2236,7 +2250,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
+ if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
continue;
}*/
// Will be placed one higher
@@ -2271,7 +2285,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS)
+ if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
continue;
}*/
// Will be placed one lower
@@ -2288,7 +2302,7 @@ BlockMakeData::BlockMakeData():
no_op(false),
vmanip(NULL),
seed(0),
- nodemgr(NULL)
+ nodedef(NULL)
{}
BlockMakeData::~BlockMakeData()