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authorparamat <mat.gregory@virginmedia.com>2017-03-04 05:10:10 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-05 09:47:03 +0000
commite10e5fd16c2bd55b9b106edc6cedd07530cf103d (patch)
tree32da39cce37bfd01f8f6fc3b3fce2606dc5d1dad /src/mapgen.cpp
parentf1ab42fdff7a15d81c8cac0f9192b3d5ff9fb913 (diff)
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Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Affects only sandstone dungeons. Nodebox stairs made from 'sandstone_block' look better because every step is undivided.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index e1e3ccd25..a0b9990b7 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -601,12 +601,12 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_sandstone = c_stone;
//// Content used for dungeon generation
- c_cobble = ndef->getId("mapgen_cobble");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
- c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
+ c_cobble = ndef->getId("mapgen_cobble");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+ c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
+ c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
// Fall back to more basic content if not defined
if (c_mossycobble == CONTENT_IGNORE)
@@ -617,8 +617,8 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_stair_desert_stone = c_desert_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_sandstone;
- if (c_stair_sandstonebrick == CONTENT_IGNORE)
- c_stair_sandstonebrick = c_sandstonebrick;
+ if (c_stair_sandstone_block == CONTENT_IGNORE)
+ c_stair_sandstone_block = c_sandstonebrick;
}
@@ -891,7 +891,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
case MGSTONE_SANDSTONE:
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_sandstonebrick;
+ dp.c_stair = c_stair_sandstone_block;
dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 2, 2);