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author | paramat <paramat@users.noreply.github.com> | 2017-10-11 01:06:40 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-10-29 12:02:55 +0000 |
commit | 241fe649f7357271d5c02c3d5f7a987ad7811d6d (patch) | |
tree | 59ec80835fa44387a3ae4acffc0dc3ef4c712ac1 /src/mapgen.cpp | |
parent | a637107a4e81be88938d68df4deae50e68cf2cd8 (diff) | |
download | minetest-241fe649f7357271d5c02c3d5f7a987ad7811d6d.tar.gz minetest-241fe649f7357271d5c02c3d5f7a987ad7811d6d.tar.bz2 minetest-241fe649f7357271d5c02c3d5f7a987ad7811d6d.zip |
Biome API: Add decoration flags for underground decorations
Add "all_floors" and "all_ceilings" flags for simple and schematic
decorations. Decorations are placed on all floor and/or ceiling surfaces.
Decorations are placed before dungeon generation so placement in dungeons
is not possible.
Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y
coordinates for all floor and ceiling surfaces in a specified node column.
Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete
'getHeight()' functions.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 7b32ffab1..f73e16dd0 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -299,6 +299,41 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) } } + +void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, + s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings) +{ + u16 floor_i = 0; + u16 ceiling_i = 0; + const v3s16 &em = vm->m_area.getExtent(); + + bool is_walkable = false; + u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y); + MapNode mn_max = vm->m_data[vi]; + bool walkable_above = ndef->get(mn_max).walkable; + vm->m_area.add_y(em, vi, -1); + + for (s16 y = ymax - 1; y >= ymin; y--) { + MapNode mn = vm->m_data[vi]; + is_walkable = ndef->get(mn).walkable; + + if (is_walkable && !walkable_above) { + floors[floor_i] = y; + floor_i++; + } else if (!is_walkable && walkable_above) { + ceilings[ceiling_i] = y + 1; + ceiling_i++; + } + + vm->m_area.add_y(em, vi, -1); + walkable_above = is_walkable; + } + + *num_floors = floor_i; + *num_ceilings = ceiling_i; +} + + inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) { u32 vi_neg_x = vi; |