summaryrefslogtreecommitdiff
path: root/src/mapgen/mapgen.cpp
diff options
context:
space:
mode:
authorParamat <paramat@users.noreply.github.com>2019-07-09 20:38:51 +0100
committerGitHub <noreply@github.com>2019-07-09 20:38:51 +0100
commit0c319469439237ba0db31ccbffeef06e2f5ab45f (patch)
tree97511d51edfc75e591a509e6ebe7ac1288035768 /src/mapgen/mapgen.cpp
parent140aeabd877bad674971ce5b9a43b59f888e511e (diff)
downloadminetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.tar.gz
minetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.tar.bz2
minetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.zip
Move more dungeon parameter selection to mapgens (#8653)
Move 'num_dungeons' to 'DungeonParams'. Add new parameter 'num_rooms' to replace 'rooms_min' and 'rooms_max', so that the mapgen has complete control over the number of rooms. Add new bool 'first_room_large' so that the mapgen chooses this instead of a hardcoded 1 in 4 chance. Add new parameter 'room_size_large' to replace 'room_size_large_min' and 'room_size_large_max', so that the mapgen has complete control over this.
Diffstat (limited to 'src/mapgen/mapgen.cpp')
-rw-r--r--src/mapgen/mapgen.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 838253a75..3d1549b7a 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -870,29 +870,31 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
if (num_dungeons == 0)
return;
- // Get biome at mapchunk midpoint
- v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
- Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
-
+ PseudoRandom ps(blockseed + 70033);
+
DungeonParams dp;
+ dp.np_alt_wall =
+ NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
+
dp.seed = seed;
+ dp.num_dungeons = num_dungeons;
dp.only_in_ground = true;
+ dp.num_rooms = ps.range(2, 16);
+ dp.room_size_min = v3s16(6, 5, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large = v3s16(
+ ps.range(10, 18), ps.range(8, 16), ps.range(10, 18));
+ dp.first_room_large = ps.range(1, 4) == 1;
+ dp.holesize = v3s16(2, 3, 2);
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
- dp.rooms_min = 2;
- dp.rooms_max = 16;
+ dp.diagonal_dirs = ps.range(1, 12) == 1;
+ dp.notifytype = GENNOTIFY_DUNGEON;
- dp.np_alt_wall =
- NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 3, 2);
- dp.room_size_min = v3s16(6, 5, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
+ // Get biome at mapchunk midpoint
+ v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
+ Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
// Use biome-defined dungeon nodes if defined
if (biome->c_dungeon != CONTENT_IGNORE) {
@@ -917,7 +919,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
}
DungeonGen dgen(ndef, &gennotify, &dp);
- dgen.generate(vm, blockseed, full_node_min, full_node_max, num_dungeons);
+ dgen.generate(vm, blockseed, full_node_min, full_node_max);
}