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author | Paramat <paramat@users.noreply.github.com> | 2019-07-09 20:38:51 +0100 |
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committer | GitHub <noreply@github.com> | 2019-07-09 20:38:51 +0100 |
commit | 0c319469439237ba0db31ccbffeef06e2f5ab45f (patch) | |
tree | 97511d51edfc75e591a509e6ebe7ac1288035768 /src/mapgen/mapgen.cpp | |
parent | 140aeabd877bad674971ce5b9a43b59f888e511e (diff) | |
download | minetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.tar.gz minetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.tar.bz2 minetest-0c319469439237ba0db31ccbffeef06e2f5ab45f.zip |
Move more dungeon parameter selection to mapgens (#8653)
Move 'num_dungeons' to 'DungeonParams'.
Add new parameter 'num_rooms' to replace 'rooms_min' and 'rooms_max',
so that the mapgen has complete control over the number of rooms.
Add new bool 'first_room_large' so that the mapgen chooses this
instead of a hardcoded 1 in 4 chance.
Add new parameter 'room_size_large' to replace 'room_size_large_min'
and 'room_size_large_max', so that the mapgen has complete control
over this.
Diffstat (limited to 'src/mapgen/mapgen.cpp')
-rw-r--r-- | src/mapgen/mapgen.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 838253a75..3d1549b7a 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -870,29 +870,31 @@ void MapgenBasic::generateDungeons(s16 max_stone_y) if (num_dungeons == 0) return; - // Get biome at mapchunk midpoint - v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2); - Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid); - + PseudoRandom ps(blockseed + 70033); + DungeonParams dp; + dp.np_alt_wall = + NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0); + dp.seed = seed; + dp.num_dungeons = num_dungeons; dp.only_in_ground = true; + dp.num_rooms = ps.range(2, 16); + dp.room_size_min = v3s16(6, 5, 6); + dp.room_size_max = v3s16(10, 6, 10); + dp.room_size_large = v3s16( + ps.range(10, 18), ps.range(8, 16), ps.range(10, 18)); + dp.first_room_large = ps.range(1, 4) == 1; + dp.holesize = v3s16(2, 3, 2); dp.corridor_len_min = 1; dp.corridor_len_max = 13; - dp.rooms_min = 2; - dp.rooms_max = 16; + dp.diagonal_dirs = ps.range(1, 12) == 1; + dp.notifytype = GENNOTIFY_DUNGEON; - dp.np_alt_wall = - NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0); - - dp.diagonal_dirs = false; - dp.holesize = v3s16(2, 3, 2); - dp.room_size_min = v3s16(6, 5, 6); - dp.room_size_max = v3s16(10, 6, 10); - dp.room_size_large_min = v3s16(10, 8, 10); - dp.room_size_large_max = v3s16(18, 16, 18); - dp.notifytype = GENNOTIFY_DUNGEON; + // Get biome at mapchunk midpoint + v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2); + Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid); // Use biome-defined dungeon nodes if defined if (biome->c_dungeon != CONTENT_IGNORE) { @@ -917,7 +919,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y) } DungeonGen dgen(ndef, &gennotify, &dp); - dgen.generate(vm, blockseed, full_node_min, full_node_max, num_dungeons); + dgen.generate(vm, blockseed, full_node_min, full_node_max); } |