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authorDS <vorunbekannt75@web.de>2019-08-23 22:16:50 +0200
committersfan5 <sfan5@live.de>2019-08-23 22:16:50 +0200
commitb14aa305ce11ece147620b250b046e2839cf045f (patch)
tree95583185453fec8c150055f5aa0d452e015a9668 /src/mapgen/mapgen.cpp
parent9c725609c3e2516c9dae8f4515f888d99de80a48 (diff)
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Make Mapgen::spreadLight use a queue (#8838)
Diffstat (limited to 'src/mapgen/mapgen.cpp')
-rw-r--r--src/mapgen/mapgen.cpp41
1 files changed, 23 insertions, 18 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 29131d56e..9f17af866 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "util/serialize.h"
#include "util/numeric.h"
+#include "util/directiontables.h"
#include "filesys.h"
#include "log.h"
#include "mapgen_carpathian.h"
@@ -435,7 +436,8 @@ void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
}
-void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
+void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
+ const v3s16 &p, u8 light)
{
if (light <= 1 || !a.contains(p))
return;
@@ -455,8 +457,8 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
// Bail out only if we have no more light from either bank to propogate, or
// we hit a solid block that light cannot pass through.
if ((light_day <= (n.param1 & 0x0F) &&
- light_night <= (n.param1 & 0xF0)) ||
- !ndef->get(n).light_propagates)
+ light_night <= (n.param1 & 0xF0)) ||
+ !ndef->get(n).light_propagates)
return;
// Since this recursive function only terminates when there is no light from
@@ -467,12 +469,8 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
n.param1 = light;
- lightSpread(a, p + v3s16(0, 0, 1), light);
- lightSpread(a, p + v3s16(0, 1, 0), light);
- lightSpread(a, p + v3s16(1, 0, 0), light);
- lightSpread(a, p - v3s16(0, 0, 1), light);
- lightSpread(a, p - v3s16(0, 1, 0), light);
- lightSpread(a, p - v3s16(1, 0, 0), light);
+ // add to queue
+ queue.emplace(p, light);
}
@@ -525,9 +523,10 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
}
-void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
+void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
{
//TimeTaker t("spreadLight");
+ std::queue<std::pair<v3s16, u8>> queue;
VoxelArea a(nmin, nmax);
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
@@ -551,18 +550,24 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
u8 light = n.param1;
if (light) {
- lightSpread(a, v3s16(x, y, z + 1), light);
- lightSpread(a, v3s16(x, y + 1, z ), light);
- lightSpread(a, v3s16(x + 1, y, z ), light);
- lightSpread(a, v3s16(x, y, z - 1), light);
- lightSpread(a, v3s16(x, y - 1, z ), light);
- lightSpread(a, v3s16(x - 1, y, z ), light);
+ const v3s16 p(x, y, z);
+ // spread to all 6 neighbor nodes
+ for (const auto &dir : g_6dirs)
+ lightSpread(a, queue, p + dir, light);
}
}
}
}
- //printf("spreadLight: %dms\n", t.stop());
+ while (!queue.empty()) {
+ const auto &i = queue.front();
+ // spread to all 6 neighbor nodes
+ for (const auto &dir : g_6dirs)
+ lightSpread(a, queue, i.first + dir, i.second);
+ queue.pop();
+ }
+
+ //printf("spreadLight: %lums\n", t.stop());
}
@@ -877,7 +882,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
return;
PseudoRandom ps(blockseed + 70033);
-
+
DungeonParams dp;
dp.np_alt_wall =