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authorLoic Blot <loic.blot@unix-experience.fr>2018-03-09 08:49:00 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-03-09 23:27:26 +0100
commit12d1e4ff0486f86ae20051daa1135dc7db366023 (patch)
tree20505a9d8b05540cbdcb8faf2da9e4542126e9fe /src/mapgen/mapgen_valleys.cpp
parent3b27cf30d99a5b4e82677c253bee269574edbaa0 (diff)
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VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
Diffstat (limited to 'src/mapgen/mapgen_valleys.cpp')
-rw-r--r--src/mapgen/mapgen_valleys.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp
index 0c606f3e8..5fd3455a6 100644
--- a/src/mapgen/mapgen_valleys.cpp
+++ b/src/mapgen/mapgen_valleys.cpp
@@ -540,7 +540,7 @@ int MapgenValleys::generateTerrain()
}
}
- vm->m_area.add_y(em, index_data, 1);
+ VoxelArea::add_y(em, index_data, 1);
index_3d += ystride;
}
@@ -668,7 +668,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// This 'roof' is removed when the mapchunk above is generated.
for (s16 y = node_max.Y; y >= node_min.Y - 1; y--,
index_3d -= ystride,
- vm->m_area.add_y(em, index_data, -1)) {
+ VoxelArea::add_y(em, index_data, -1)) {
float terrain = noise_terrain_height->result[index_2d];
@@ -705,7 +705,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// at the tunnel floor
s16 sr = ps.range(0, 39);
u32 j = index_data;
- vm->m_area.add_y(em, j, 1);
+ VoxelArea::add_y(em, j, 1);
if (sr > terrain - y) {
// Put biome nodes in tunnels near the surface