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author | Paramat <paramat@users.noreply.github.com> | 2018-06-08 23:24:36 +0100 |
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committer | GitHub <noreply@github.com> | 2018-06-08 23:24:36 +0100 |
commit | 0b23253447623cadf1c394984ce0eee977d54b9b (patch) | |
tree | 6417d00f8d850eeb9e9fbda0b7dcf94705763efe /src/mapgen/mg_biome.cpp | |
parent | 9ca37d86a3f8fd35150880e3c64cb81796430d68 (diff) | |
download | minetest-0b23253447623cadf1c394984ce0eee977d54b9b.tar.gz minetest-0b23253447623cadf1c394984ce0eee977d54b9b.tar.bz2 minetest-0b23253447623cadf1c394984ce0eee977d54b9b.zip |
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
Diffstat (limited to 'src/mapgen/mg_biome.cpp')
-rw-r--r-- | src/mapgen/mg_biome.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index 42f762709..e02eee703 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -192,7 +192,12 @@ BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, heatmap = noise_heat->result; humidmap = noise_humidity->result; + biomemap = new biome_t[m_csize.X * m_csize.Z]; + // Initialise with the ID of the default biome so that cavegen can get + // biomes when biome generation (which calculates the biomemap IDs) is + // disabled. + memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z); } BiomeGenOriginal::~BiomeGenOriginal() |