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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mg_biome.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp
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+/*
+Minetest
+Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mg_biome.h"
+#include "mg_decoration.h"
+#include "emerge.h"
+#include "server.h"
+#include "nodedef.h"
+#include "map.h" //for MMVManip
+#include "util/numeric.h"
+#include "porting.h"
+#include "settings.h"
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+BiomeManager::BiomeManager(Server *server) :
+ ObjDefManager(server, OBJDEF_BIOME)
+{
+ m_server = server;
+
+ // Create default biome to be used in case none exist
+ Biome *b = new Biome;
+
+ b->name = "Default";
+ b->flags = 0;
+ b->depth_top = 0;
+ b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
+ b->depth_water_top = 0;
+ b->depth_riverbed = 0;
+ b->y_min = -MAX_MAP_GENERATION_LIMIT;
+ b->y_max = MAX_MAP_GENERATION_LIMIT;
+ b->heat_point = 0.0;
+ b->humidity_point = 0.0;
+
+ b->m_nodenames.emplace_back("mapgen_stone");
+ b->m_nodenames.emplace_back("mapgen_stone");
+ b->m_nodenames.emplace_back("mapgen_stone");
+ b->m_nodenames.emplace_back("mapgen_water_source");
+ b->m_nodenames.emplace_back("mapgen_water_source");
+ b->m_nodenames.emplace_back("mapgen_river_water_source");
+ b->m_nodenames.emplace_back("mapgen_stone");
+ b->m_nodenames.emplace_back("ignore");
+ m_ndef->pendNodeResolve(b);
+
+ add(b);
+}
+
+
+void BiomeManager::clear()
+{
+ EmergeManager *emerge = m_server->getEmergeManager();
+
+ // Remove all dangling references in Decorations
+ DecorationManager *decomgr = emerge->decomgr;
+ for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
+ Decoration *deco = (Decoration *)decomgr->getRaw(i);
+ deco->biomes.clear();
+ }
+
+ // Don't delete the first biome
+ for (size_t i = 1; i < m_objects.size(); i++)
+ delete (Biome *)m_objects[i];
+
+ m_objects.resize(1);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+
+void BiomeParamsOriginal::readParams(const Settings *settings)
+{
+ settings->getNoiseParams("mg_biome_np_heat", np_heat);
+ settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
+ settings->getNoiseParams("mg_biome_np_humidity", np_humidity);
+ settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
+}
+
+
+void BiomeParamsOriginal::writeParams(Settings *settings) const
+{
+ settings->setNoiseParams("mg_biome_np_heat", np_heat);
+ settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
+ settings->setNoiseParams("mg_biome_np_humidity", np_humidity);
+ settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+
+BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
+ BiomeParamsOriginal *params, v3s16 chunksize)
+{
+ m_bmgr = biomemgr;
+ m_params = params;
+ m_csize = chunksize;
+
+ noise_heat = new Noise(&params->np_heat,
+ params->seed, m_csize.X, m_csize.Z);
+ noise_humidity = new Noise(&params->np_humidity,
+ params->seed, m_csize.X, m_csize.Z);
+ noise_heat_blend = new Noise(&params->np_heat_blend,
+ params->seed, m_csize.X, m_csize.Z);
+ noise_humidity_blend = new Noise(&params->np_humidity_blend,
+ params->seed, m_csize.X, m_csize.Z);
+
+ heatmap = noise_heat->result;
+ humidmap = noise_humidity->result;
+ biomemap = new biome_t[m_csize.X * m_csize.Z];
+}
+
+BiomeGenOriginal::~BiomeGenOriginal()
+{
+ delete []biomemap;
+
+ delete noise_heat;
+ delete noise_humidity;
+ delete noise_heat_blend;
+ delete noise_humidity_blend;
+}
+
+
+Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
+{
+ float heat =
+ NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
+ NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
+ float humidity =
+ NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
+ NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+
+ return calcBiomeFromNoise(heat, humidity, pos.Y);
+}
+
+
+void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
+{
+ m_pmin = pmin;
+
+ noise_heat->perlinMap2D(pmin.X, pmin.Z);
+ noise_humidity->perlinMap2D(pmin.X, pmin.Z);
+ noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
+ noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
+
+ for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
+ noise_heat->result[i] += noise_heat_blend->result[i];
+ noise_humidity->result[i] += noise_humidity_blend->result[i];
+ }
+}
+
+
+biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
+{
+ for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
+ Biome *biome = calcBiomeFromNoise(
+ noise_heat->result[i],
+ noise_humidity->result[i],
+ heightmap[i]);
+
+ biomemap[i] = biome->index;
+ }
+
+ return biomemap;
+}
+
+
+Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
+{
+ return getBiomeAtIndex(
+ (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
+ pos.Y);
+}
+
+
+Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
+{
+ return calcBiomeFromNoise(
+ noise_heat->result[index],
+ noise_humidity->result[index],
+ y);
+}
+
+
+Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
+{
+ Biome *b, *biome_closest = NULL;
+ float dist_min = FLT_MAX;
+
+ for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
+ b = (Biome *)m_bmgr->getRaw(i);
+ if (!b || y > b->y_max || y < b->y_min)
+ continue;
+
+ float d_heat = heat - b->heat_point;
+ float d_humidity = humidity - b->humidity_point;
+ float dist = (d_heat * d_heat) +
+ (d_humidity * d_humidity);
+ if (dist < dist_min) {
+ dist_min = dist;
+ biome_closest = b;
+ }
+ }
+
+ return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+
+void Biome::resolveNodeNames()
+{
+ getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);
+}