summaryrefslogtreecommitdiff
path: root/src/mapgen_flat.cpp
diff options
context:
space:
mode:
authorkwolekr <kwolekr@minetest.net>2016-05-20 03:37:31 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commit0df5c01a8ce927c33ae9b67f459365505b980c33 (patch)
tree17d4e39a61afc9a37257c969b23630e99b8c89f1 /src/mapgen_flat.cpp
parentc5968049bbf73ceff08a2b1d35bb34192fa3f315 (diff)
downloadminetest-0df5c01a8ce927c33ae9b67f459365505b980c33.tar.gz
minetest-0df5c01a8ce927c33ae9b67f459365505b980c33.tar.bz2
minetest-0df5c01a8ce927c33ae9b67f459365505b980c33.zip
Mapgen: Remove calculateNoise from most mapgens
This commit moves noise calculation to the functions where the noise is actually required, increasing the separation of concerns and level of interdependency for each mapgen method. Valleys Mapgen is left unmodified.
Diffstat (limited to 'src/mapgen_flat.cpp')
-rw-r--r--src/mapgen_flat.cpp30
1 files changed, 5 insertions, 25 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index a541a54f3..ded859f65 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -227,9 +227,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
blockseed = getBlockSeed2(full_node_min, seed);
- // Make some noise
- calculateNoise();
-
// Generate base terrain, mountains, and ridges with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
@@ -312,24 +309,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
}
-void MapgenFlat::calculateNoise()
-{
- //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
- s16 x = node_min.X;
- s16 z = node_min.Z;
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- noise_terrain->perlinMap2D(x, z);
-
- // Cave noises are calculated in generateCaves()
- // only if solid terrain is present in mapchunk
-
- noise_filler_depth->perlinMap2D(x, z);
-
- //printf("calculateNoise: %dus\n", t.stop());
-}
-
-
s16 MapgenFlat::generateTerrain()
{
MapNode n_air(CONTENT_AIR);
@@ -340,13 +319,14 @@ s16 MapgenFlat::generateTerrain()
s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 ni2d = 0;
+ bool use_noise = (spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS);
+ if (use_noise)
+ noise_terrain->perlinMap2D(node_min.X, node_min.Z);
+
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) {
s16 stone_level = ground_level;
- float n_terrain = 0.0f;
-
- if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
- n_terrain = noise_terrain->result[ni2d];
+ float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f;
if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) {
s16 depress = (lake_threshold - n_terrain) * lake_steepness;