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authorparamat <mat.gregory@virginmedia.com>2015-12-08 05:40:36 +0000
committerparamat <mat.gregory@virginmedia.com>2015-12-15 04:18:19 +0000
commitc26eb87aec7438d167fa2f460a3f412db09c0ac5 (patch)
tree0dfafc32c1f82da3b136283f09bc37239b75c56f /src/mapgen_fractal.cpp
parentaed10765f208aedf324128972c74ecc033bb5035 (diff)
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Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
Diffstat (limited to 'src/mapgen_fractal.cpp')
-rw-r--r--src/mapgen_fractal.cpp86
1 files changed, 72 insertions, 14 deletions
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 14dfe5c85..6c03c4ca9 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -66,7 +66,7 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams;
this->spflags = sp->spflags;
- this->formula = sp->formula;
+ this->fractal = sp->fractal;
this->iterations = sp->iterations;
this->scale = sp->scale;
this->offset = sp->offset;
@@ -77,6 +77,9 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
this->julia_z = sp->julia_z;
this->julia_w = sp->julia_w;
+ this->formula = fractal / 2 + fractal % 2;
+ this->julia = fractal % 2 == 0;
+
//// 2D terrain noise
noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
@@ -141,7 +144,7 @@ MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- formula = 1;
+ fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
offset = v3f(1.79, 0.0, 0.0);
@@ -163,7 +166,7 @@ void MapgenFractalParams::readParams(const Settings *settings)
{
settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
- settings->getU16NoEx("mgfractal_formula", formula);
+ settings->getU16NoEx("mgfractal_fractal", fractal);
settings->getU16NoEx("mgfractal_iterations", iterations);
settings->getV3FNoEx("mgfractal_scale", scale);
settings->getV3FNoEx("mgfractal_offset", offset);
@@ -185,7 +188,7 @@ void MapgenFractalParams::writeParams(Settings *settings) const
{
settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
- settings->setU16("mgfractal_formula", formula);
+ settings->setU16("mgfractal_fractal", fractal);
settings->setU16("mgfractal_iterations", iterations);
settings->setV3F("mgfractal_scale", scale);
settings->setV3F("mgfractal_offset", offset);
@@ -368,7 +371,7 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
{
float cx, cy, cz, cw, ox, oy, oz, ow;
- if (formula % 2 == 0) { // Julia sets, formula = 2, 4, 6, 8
+ if (julia) { // Julia set
cx = julia_x;
cy = julia_y;
cz = julia_z;
@@ -377,7 +380,7 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
oy = (float)y / scale.Y - offset.Y;
oz = (float)z / scale.Z - offset.Z;
ow = slice_w;
- } else { // Mandelbrot sets, formula = 1, 3, 5, 7
+ } else { // Mandelbrot set
cx = (float)x / scale.X - offset.X;
cy = (float)y / scale.Y - offset.Y;
cz = (float)z / scale.Z - offset.Z;
@@ -388,32 +391,87 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
ow = 0.0f;
}
+ float nx = 0.0f;
+ float ny = 0.0f;
+ float nz = 0.0f;
+ float nw = 0.0f;
+
for (u16 iter = 0; iter < iterations; iter++) {
- float nx = 0.0f;
- float ny = 0.0f;
- float nz = 0.0f;
- float nw = 0.0f;
- if (formula == 1 || formula == 2) { // 4D "Roundy" Mandelbrot/Julia Set
+ if (formula == 1) { // 4D "Roundy"
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
ny = 2.0f * (ox * oy + oz * ow) + cy;
nz = 2.0f * (ox * oz + oy * ow) + cz;
nw = 2.0f * (ox * ow + oy * oz) + cw;
- } else if (formula == 3 || formula == 4) { // 4D "Squarry" Mandelbrot/Julia Set
+ } else if (formula == 2) { // 4D "Squarry"
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
ny = 2.0f * (ox * oy + oz * ow) + cy;
nz = 2.0f * (ox * oz + oy * ow) + cz;
nw = 2.0f * (ox * ow - oy * oz) + cw;
- } else if (formula == 5 || formula == 6) { // 4D "Mandy Cousin" Mandelbrot/Julia Set
+ } else if (formula == 3) { // 4D "Mandy Cousin"
nx = ox * ox - oy * oy - oz * oz + ow * ow + cx;
ny = 2.0f * (ox * oy + oz * ow) + cy;
nz = 2.0f * (ox * oz + oy * ow) + cz;
nw = 2.0f * (ox * ow + oy * oz) + cw;
- } else if (formula == 7 || formula == 8) { // 4D "Variation" Mandelbrot/Julia Set
+ } else if (formula == 4) { // 4D "Variation"
nx = ox * ox - oy * oy - oz * oz - ow * ow + cx;
ny = 2.0f * (ox * oy + oz * ow) + cy;
nz = 2.0f * (ox * oz - oy * ow) + cz;
nw = 2.0f * (ox * ow + oy * oz) + cw;
+ } else if (formula == 5) { // 3D "Mandelbrot/Mandelbar"
+ nx = ox * ox - oy * oy - oz * oz + cx;
+ ny = 2.0f * ox * oy + cy;
+ nz = -2.0f * ox * oz + cz;
+ } else if (formula == 6) { // 3D "Christmas Tree"
+ // Altering the formula here is necessary to avoid division by zero
+ if (fabs(oz) < 0.000000001f) {
+ nx = ox * ox - oy * oy - oz * oz + cx;
+ ny = 2.0f * oy * ox + cy;
+ nz = 4.0f * oz * ox + cz;
+ } else {
+ float a = (2.0f * ox) / (sqrt(oy * oy + oz * oz));
+ nx = ox * ox - oy * oy - oz * oz + cx;
+ ny = a * (oy * oy - oz * oz) + cy;
+ nz = a * 2.0f * oy * oz + cz;
+ }
+ } else if (formula == 7) { // 3D "Mandelbulb"
+ if (fabs(oy) < 0.000000001f) {
+ nx = ox * ox - oz * oz + cx;
+ ny = cy;
+ nz = -2.0f * oz * sqrt(ox * ox) + cz;
+ } else {
+ float a = 1.0f - (oz * oz) / (ox * ox + oy * oy);
+ nx = (ox * ox - oy * oy) * a + cx;
+ ny = 2.0f * ox * oy * a + cy;
+ nz = -2.0f * oz * sqrt(ox * ox + oy * oy) + cz;
+ }
+ } else if (formula == 8) { // 3D "Cosine Mandelbulb"
+ if (fabs(oy) < 0.000000001f) {
+ nx = 2.0f * ox * oz + cx;
+ ny = 4.0f * oy * oz + cy;
+ nz = oz * oz - ox * ox - oy * oy + cz;
+ } else {
+ float a = (2.0f * oz) / sqrt(ox * ox + oy * oy);
+ nx = (ox * ox - oy * oy) * a + cx;
+ ny = 2.0f * ox * oy * a + cy;
+ nz = oz * oz - ox * ox - oy * oy + cz;
+ }
+ } else if (formula == 9) { // 4D "Mandelbulb"
+ float rxy = sqrt(ox * ox + oy * oy);
+ float rxyz = sqrt(ox * ox + oy * oy + oz * oz);
+ if (fabs(ow) < 0.000000001f && fabs(oz) < 0.000000001f) {
+ nx = (ox * ox - oy * oy) + cx;
+ ny = 2.0f * ox * oy + cy;
+ nz = -2.0f * rxy * oz + cz;
+ nw = 2.0f * rxyz * ow + cw;
+ } else {
+ float a = 1.0f - (ow * ow) / (rxyz * rxyz);
+ float b = a * (1.0f - (oz * oz) / (rxy * rxy));
+ nx = (ox * ox - oy * oy) * b + cx;
+ ny = 2.0f * ox * oy * b + cy;
+ nz = -2.0f * rxy * oz * a + cz;
+ nw = 2.0f * rxyz * ow + cw;
+ }
}
if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0f)