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authorparamat <mat.gregory@virginmedia.com>2015-12-02 03:28:03 +0000
committerparamat <mat.gregory@virginmedia.com>2015-12-07 03:18:24 +0000
commit49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c (patch)
tree2372b48d5bfd846775ced52653afa92883e0a20c /src/mapgen_singlenode.h
parenta78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 (diff)
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Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
Diffstat (limited to 'src/mapgen_singlenode.h')
-rw-r--r--src/mapgen_singlenode.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mapgen_singlenode.h b/src/mapgen_singlenode.h
index bd3576dc3..f9c97b508 100644
--- a/src/mapgen_singlenode.h
+++ b/src/mapgen_singlenode.h
@@ -35,6 +35,7 @@ class MapgenSinglenode : public Mapgen {
public:
u32 flags;
content_t c_node;
+ u8 set_light;
MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenSinglenode();