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authorkwolekr <kwolekr@minetest.net>2014-12-10 23:35:37 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-10 23:35:37 -0500
commit16baed04677a975c990c56df85a431e2c6468ec8 (patch)
tree94fcbade55f486403eaff8647da7d6dec96f43f3 /src/mapgen_v6.cpp
parentdcc48976ce92dc0385037e8bf16075396bcb6943 (diff)
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Noise: Automatically transform noise maps if needed
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 04c3b147e..004aef8c7 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -125,7 +125,7 @@ MapgenV6Params::MapgenV6Params() {
np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0);
np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0);
np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0);
- np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
+ np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0);
np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0);
np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0);
@@ -552,17 +552,14 @@ void MapgenV6::calculateNoise() {
noise_terrain_base->perlinMap2D(
x + 0.5 * noise_terrain_base->np.spread.X,
z + 0.5 * noise_terrain_base->np.spread.Z);
- noise_terrain_base->transformNoiseMap();
noise_terrain_higher->perlinMap2D(
x + 0.5 * noise_terrain_higher->np.spread.X,
z + 0.5 * noise_terrain_higher->np.spread.Z);
- noise_terrain_higher->transformNoiseMap();
noise_steepness->perlinMap2D(
x + 0.5 * noise_steepness->np.spread.X,
z + 0.5 * noise_steepness->np.spread.Z);
- noise_steepness->transformNoiseMap();
noise_height_select->perlinMap2D(
x + 0.5 * noise_height_select->np.spread.X,
@@ -571,7 +568,6 @@ void MapgenV6::calculateNoise() {
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np.spread.X,
z + 0.5 * noise_mud->np.spread.Z);
- noise_mud->transformNoiseMap();
}
noise_beach->perlinMap2D(