summaryrefslogtreecommitdiff
path: root/src/mapgen_v6.cpp
diff options
context:
space:
mode:
authorkwolekr <kwolekr@minetest.net>2014-12-07 21:57:12 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-07 21:59:32 -0500
commit2fd3d5202051e03303ac2b8e76976a7c4c8477f3 (patch)
treec461272b8eef33846cf5773e38c6a8b7716e1d0d /src/mapgen_v6.cpp
parent638f3a8454941d3f561b1834d47fa07a611454a3 (diff)
downloadminetest-2fd3d5202051e03303ac2b8e76976a7c4c8477f3.tar.gz
minetest-2fd3d5202051e03303ac2b8e76976a7c4c8477f3.tar.bz2
minetest-2fd3d5202051e03303ac2b8e76976a7c4c8477f3.zip
Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index f1ba2a486..b8474cb53 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -122,17 +122,17 @@ MapgenV6Params::MapgenV6Params() {
freq_desert = 0.45;
freq_beach = 0.15;
- np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6);
- np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6);
- np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7);
- np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69);
- np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55);
- np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50);
- np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50);
- np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
- np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66);
- np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66);
- np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45);
+ np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0);
+ np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0);
+ np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0);
+ np_height_select = NoiseParams(0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0);
+ np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0);
+ np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0);
+ np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0);
+ np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
+ np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66, 2.0);
+ np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0);
+ np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0);
}