summaryrefslogtreecommitdiff
path: root/src/mapgen_v6.cpp
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2015-12-02 03:28:03 +0000
committerparamat <mat.gregory@virginmedia.com>2015-12-07 03:18:24 +0000
commit49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c (patch)
tree2372b48d5bfd846775ced52653afa92883e0a20c /src/mapgen_v6.cpp
parenta78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 (diff)
downloadminetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.gz
minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.tar.bz2
minetest-49073ba2c34dfd8e286865ed2d108a4ec1eb3e3c.zip
Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 3b5915bd1..0a9f80dc9 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -593,7 +593,9 @@ void MapgenV6::makeChunk(BlockMakeData *data)
// Calculate lighting
if (flags & MG_LIGHT)
- calcLighting(node_min, node_max);
+ calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+ node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE,
+ full_node_min, full_node_max);
this->generating = false;
}