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authorparamat <mat.gregory@virginmedia.com>2016-02-04 01:03:31 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-09 07:14:45 +0000
commit4adbd69a3701608876b50665ed3f7a150750d26e (patch)
treede3ec585173cbf4e480004c8d64c23489222677f /src/mapgen_v6.cpp
parent38e712260046f159aa201259569054bdf9793b7f (diff)
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 57d0f59b3..e24083cff 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -318,6 +318,17 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p)
}
+int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
+{
+ s16 level_at_point = baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT;
+ if (level_at_point <= water_level ||
+ level_at_point > water_level + 16)
+ return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
+ else
+ return level_at_point;
+}
+
+
//////////////////////// Noise functions
float MapgenV6::getMudAmount(v2s16 p)