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authorkwolekr <mirrorisim@gmail.com>2013-01-06 14:40:24 -0500
committerPerttu Ahola <celeron55@gmail.com>2013-01-21 21:41:37 +0200
commit631a835e0782a2696762e3d55f75616f5a063394 (patch)
tree5f344ae788a50eb023e5d9fb92ed9478256c8f46 /src/mapgen_v6.cpp
parent45cf32afc5554d76f7f48268a8cab5a051638761 (diff)
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Finish and clean up mapgen configuration
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp69
1 files changed, 18 insertions, 51 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index f31a754d6..fc6ef89e8 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -32,47 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
-/*
-#define AVERAGE_MUD_AMOUNT 4
-
-NoiseParams nparams_v6_def_terrain_base =
- {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
-NoiseParams nparams_v6_def_terrain_higher =
- {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
-NoiseParams nparams_v6_def_steepness =
- {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
-NoiseParams nparams_v6_def_height_select =
- {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
-NoiseParams nparams_v6_def_trees =
- {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
-NoiseParams nparams_v6_def_mud =
- {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
-NoiseParams nparams_v6_def_beach =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
-NoiseParams nparams_v6_def_biome =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-NoiseParams nparams_v6_def_cave =
- {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
-
-MapgenV6Params mg_def_params_v6 = {
- 0,
- 1,
- 5,
- MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
- 0.45,
- 0.15,
- &nparams_v6_def_terrain_base,
- &nparams_v6_def_terrain_higher,
- &nparams_v6_def_steepness,
- &nparams_v6_def_height_select,
- &nparams_v6_def_trees,
- &nparams_v6_def_mud,
- &nparams_v6_def_beach,
- &nparams_v6_def_biome,
- &nparams_v6_def_cave
-};
-*/
///////////////////////////////////////////////////////////////////////////////
@@ -81,9 +40,9 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->generating = false;
this->id = mapgenid;
- this->seed = params->seed;
+ this->seed = (int)params->seed;
this->water_level = params->water_level;
- this->flags = flags;
+ this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->freq_desert = params->freq_desert;
@@ -91,6 +50,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->ystride = csize.X; //////fix this
+ np_cave = params->np_cave;
+
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
@@ -120,7 +81,6 @@ MapgenV6::~MapgenV6() {
delete noise_mud;
delete noise_beach;
delete noise_biome;
- delete noise_cave;
}
@@ -401,6 +361,12 @@ u32 MapgenV6::get_blockseed(u64 seed, v3s16 p)
return (u32)(seed%0x100000000ULL) + z*38134234 + y*42123 + x*23;
}
+
+int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
+ return base_rock_level_2d(seed, p) + AVERAGE_MUD_AMOUNT;
+}
+
+
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
void MapgenV6::makeChunk(BlockMakeData *data)
@@ -636,10 +602,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
data->seed+34329, 3, 0.50);*/
- double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
- 0.5 + (double)node_min.X / np_cave->spread.X,
- 0.5 + (double)node_min.Y / np_cave->spread.Y,
- data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
+ double cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, data->seed);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
@@ -669,11 +632,15 @@ void MapgenV6::makeChunk(BlockMakeData *data)
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
- int avg_height = (int)
+ if (!(flags & MG_CAVES))
+ continue;
+
+ /*int avg_height = (int)
((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
if ((node_max.Y + node_min.Y) / 2 > avg_height)
- break;
+ break;*/
+
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
@@ -1316,7 +1283,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
Generate some trees
*/
assert(central_area_size.X == central_area_size.Z);
- {
+ if (flags & MG_TREES) {
// Divide area into parts
s16 div = 8;
s16 sidelen = central_area_size.X / div;