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authorkwolekr <kwolekr@minetest.net>2013-12-07 22:45:21 -0500
committerkwolekr <kwolekr@minetest.net>2013-12-07 22:45:26 -0500
commitbbae8eb7514be2fef4d3931c3cec37c04c415786 (patch)
treef869533ce13621cdaa7d793a8697b0d1477a586b /src/mapgen_v6.cpp
parenta0dce51af62e41ddda312b7e877f6a350667a17d (diff)
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Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp40
1 files changed, 39 insertions, 1 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 64f3b9ed9..11491b6b6 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -393,10 +393,22 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
c_cobble = ndef->getId("mapgen_cobble");
c_desert_sand = ndef->getId("mapgen_desert_sand");
c_desert_stone = ndef->getId("mapgen_desert_stone");
+ c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_sandbrick = ndef->getId("mapgen_sandstonebrick");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
+ c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
if (c_desert_sand == CONTENT_IGNORE)
c_desert_sand = c_sand;
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
+ if (c_mossycobble == CONTENT_IGNORE)
+ c_mossycobble = c_cobble;
+ if (c_sandbrick == CONTENT_IGNORE)
+ c_sandbrick = c_desert_stone;
+ if (c_stair_cobble == CONTENT_IGNORE)
+ c_stair_cobble = c_cobble;
+ if (c_stair_sandstone == CONTENT_IGNORE)
+ c_stair_sandstone = c_sandbrick;
// Maximum height of the stone surface and obstacles.
// This is used to guide the cave generation
@@ -432,7 +444,33 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
// Add dungeons
if (flags & MG_DUNGEONS) {
- DungeonGen dgen(ndef, data->seed, water_level);
+ DungeonParams dp;
+
+ dp.np_rarity = nparams_dungeon_rarity;
+ dp.np_density = nparams_dungeon_density;
+ dp.np_wetness = nparams_dungeon_wetness;
+ dp.c_water = c_water_source;
+ if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_NORMAL) {
+ dp.c_cobble = c_cobble;
+ dp.c_moss = c_mossycobble;
+ dp.c_stair = c_stair_cobble;
+
+ dp.diagonal_dirs = false;
+ dp.mossratio = 3.0;
+ dp.holesize = v3s16(1, 2, 1);
+ dp.roomsize = v3s16(0, 0, 0);
+ } else {
+ dp.c_cobble = c_sandbrick;
+ dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
+ dp.c_stair = c_stair_sandstone;
+
+ dp.diagonal_dirs = true;
+ dp.mossratio = 0.0;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.roomsize = v3s16(2, 5, 2);
+ }
+
+ DungeonGen dgen(ndef, data->seed, water_level, &dp);
dgen.generate(vm, blockseed, full_node_min, full_node_max);
}