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authorkwolekr <mirrorisim@gmail.com>2012-12-26 03:15:16 -0500
committerPerttu Ahola <celeron55@gmail.com>2013-01-21 21:41:37 +0200
commitcde3d38766a19ddbe001e70573eb521eaf62cc66 (patch)
tree5f8d5062b0cc4a16fb3b7596a5cf373c7ac9529d /src/mapgen_v6.cpp
parentd5029958b9017ad89775bc4f68c4de3db603e618 (diff)
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Clean up EmergeManager, do initial work on Mapgen configuration
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp117
1 files changed, 67 insertions, 50 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index b1c2583ba..f31a754d6 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -32,9 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
+/*
#define AVERAGE_MUD_AMOUNT 4
-
NoiseParams nparams_v6_def_terrain_base =
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
NoiseParams nparams_v6_def_terrain_higher =
@@ -51,42 +51,54 @@ NoiseParams nparams_v6_def_beach =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
NoiseParams nparams_v6_def_biome =
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-//NoiseParams nparams_v6_def_cave =
-// {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+
+MapgenV6Params mg_def_params_v6 = {
+ 0,
+ 1,
+ 5,
+ MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
+ 0.45,
+ 0.15,
+ &nparams_v6_def_terrain_base,
+ &nparams_v6_def_terrain_higher,
+ &nparams_v6_def_steepness,
+ &nparams_v6_def_height_select,
+ &nparams_v6_def_trees,
+ &nparams_v6_def_mud,
+ &nparams_v6_def_beach,
+ &nparams_v6_def_biome,
+ &nparams_v6_def_cave
+};
+*/
-NoiseParams *np_terrain_base = &nparams_v6_def_terrain_base;
-NoiseParams *np_terrain_higher = &nparams_v6_def_terrain_higher;
-NoiseParams *np_steepness = &nparams_v6_def_steepness;
-NoiseParams *np_height_select = &nparams_v6_def_height_select;
-NoiseParams *np_trees = &nparams_v6_def_trees;
-NoiseParams *np_mud = &nparams_v6_def_mud;
-NoiseParams *np_beach = &nparams_v6_def_beach;
-NoiseParams *np_biome = &nparams_v6_def_biome;
-//NoiseParams *np_cave = &nparams_v6_def_cave;
+///////////////////////////////////////////////////////////////////////////////
-MapgenV6::MapgenV6(int mapgenid, u64 seed) {
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
this->generating = false;
this->id = mapgenid;
- this->seed = (int)seed;
- this->water_level = 1;
+ this->seed = params->seed;
+ this->water_level = params->water_level;
+ this->flags = flags;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
- this->csize = v3s16(5, 5, 5) * MAP_BLOCKSIZE; /////////////////get this from config!
- this->ystride = csize.X;
+ this->freq_desert = params->freq_desert;
+ this->freq_beach = params->freq_beach;
- this->use_smooth_biome_trans = g_settings->getBool("mgv6_use_smooth_biome_trans");
+ this->ystride = csize.X; //////fix this
- noise_terrain_base = new Noise(np_terrain_base, seed, csize.X, csize.Y);
- noise_terrain_higher = new Noise(np_terrain_higher, seed, csize.X, csize.Y);
- noise_steepness = new Noise(np_steepness, seed, csize.X, csize.Y);
- noise_height_select = new Noise(np_height_select, seed, csize.X, csize.Y);
- noise_trees = new Noise(np_trees, seed, csize.X, csize.Y);
- noise_mud = new Noise(np_mud, seed, csize.X, csize.Y);
- noise_beach = new Noise(np_beach, seed, csize.X, csize.Y);
- noise_biome = new Noise(np_biome, seed, csize.X, csize.Y);
- //noise_cave = new Noise(np_cave, seed, csize.X, csize.Y);
+ noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
+ noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
+ noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
+ noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
+ noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y);
+ noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
+ noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
+ noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
map_terrain_base = noise_terrain_base->result;
map_terrain_higher = noise_terrain_higher->result;
@@ -96,7 +108,6 @@ MapgenV6::MapgenV6(int mapgenid, u64 seed) {
map_mud = noise_mud->result;
map_beach = noise_beach->result;
map_biome = noise_biome->result;
- //map_cave = noise_cave->result;
}
@@ -294,9 +305,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
seed+82341, 5, 0.6);*/
double base = water_level + map_terrain_base[index];
- //return base;
-//printf("%f ", base);
-//return base;
+
// Higher ground level
/*double higher = (double)WATER_LEVEL + 20. + 16. * noise2d_perlin(
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
@@ -316,6 +325,7 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
b = pow(b, 7);
b *= 5;
b = rangelim(b, 0.5, 1000.0);
+
// Values 1.5...100 give quite horrible looking slopes
if(b > 1.5 && b < 100.0){
if(b < 10.0)
@@ -323,22 +333,19 @@ double MapgenV6::base_rock_level_2d(u64 seed, v2s16 p)
else
b = 100.0;
}
- //dstream<<"b="<<b<<std::endl;
- //double b = 20;
- //b = 0.25;
// Offset to more low
double a_off = -0.20;
+
// High/low selector
/*double a = (double)0.5 + b * (a_off + noise2d_perlin(
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
seed+4213, 5, 0.69));*/
double a = 0.5 + b * (a_off + map_height_select[index]);
+
// Limit
a = rangelim(a, 0.0, 1.0);
- //dstream<<"a="<<a<<std::endl;
-
double h = base*(1.0-a) + higher*a;
return h;
@@ -367,7 +374,7 @@ bool MapgenV6::get_have_beach(u64 seed, v2s16 p2d)
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
double sandnoise = map_beach[index];
- return (sandnoise > 0.15);
+ return (sandnoise > freq_beach);
}
BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
@@ -378,10 +385,11 @@ BiomeType MapgenV6::get_biome(u64 seed, v2s16 p2d)
seed+9130, 3, 0.50);*/
int index = (p2d.Y - node_min.Z) * ystride + (p2d.X - node_min.X);
double d = map_biome[index];
- if(d > 0.45)
+ if(d > freq_desert)
return BT_DESERT;
- if (use_smooth_biome_trans) {
- if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
+ if (flags & MGV6_BIOME_BLEND) {
+ if(d > freq_desert - 0.10 &&
+ (noise2d(p2d.X, p2d.Y, seed) + 1.0) > (freq_desert - d) * 20.0)
return BT_DESERT;
}
return BT_NORMAL;
@@ -485,6 +493,10 @@ void MapgenV6::makeChunk(BlockMakeData *data)
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
+ noise_trees->perlinMap2D(
+ x + 0.5 * noise_trees->np->spread.X,
+ z + 0.5 * noise_trees->np->spread.Z);
+
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np->spread.X,
z + 0.5 * noise_mud->np->spread.Z);
@@ -497,11 +509,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
noise_biome->perlinMap2D(
x + 0.6 * noise_biome->np->spread.X,
z + 0.2 * noise_biome->np->spread.Z);
-
-/* noise_cave->perlinMap2D(
- x + 0.5 * noise_cave->np->spread.X,
- z + 0.5 * noise_cave->np->spread.Z);
- noise_cave->transformNoiseMap();*/
}
@@ -625,9 +632,14 @@ void MapgenV6::makeChunk(BlockMakeData *data)
Loop this part, it will make stuff look older and newer nicely
*/
- double cave_amount = 6.0 + 6.0 * noise2d_perlin(
+ /*double cave_amount = 6.0 + 6.0 * noise2d_perlin(
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
- data->seed+34329, 3, 0.50);
+ data->seed+34329, 3, 0.50);*/
+
+ double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
+ 0.5 + (double)node_min.X / np_cave->spread.X,
+ 0.5 + (double)node_min.Y / np_cave->spread.Y,
+ data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
@@ -651,12 +663,17 @@ void MapgenV6::makeChunk(BlockMakeData *data)
PseudoRandom ps2(blockseed+1032);
if(ps.range(1, 6) == 1)
bruises_count = ps.range(0, ps.range(0, 2));
- if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_DESERT){
+ if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_DESERT){
caves_count /= 3;
bruises_count /= 3;
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
+ int avg_height = (int)
+ ((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
+ base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
+ if ((node_max.Y + node_min.Y) / 2 > avg_height)
+ break;
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
@@ -984,7 +1001,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
/*
Add blobs of dirt and gravel underground
*/
- if(get_biome(data->seed, v2s16(node_min.X, node_min.Y)) == BT_NORMAL)
+ if(get_biome(data->seed, v2s16(node_min.X, node_min.Z)) == BT_NORMAL)
{
PseudoRandom pr(blockseed+983);
for(int i=0; i<volume_nodes/10/10/10; i++)