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author | kwolekr <kwolekr@minetest.net> | 2014-12-11 02:53:10 -0500 |
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committer | kwolekr <kwolekr@minetest.net> | 2014-12-11 02:53:10 -0500 |
commit | fb80a7c111c138d335f4c7e68fc098f8aa8483d3 (patch) | |
tree | 16006b2845b33e84293209047f375de927cac90f /src/mapgen_v7.cpp | |
parent | c07f15e910ccce52b62b45af1b1a9210c2130817 (diff) | |
download | minetest-fb80a7c111c138d335f4c7e68fc098f8aa8483d3.tar.gz minetest-fb80a7c111c138d335f4c7e68fc098f8aa8483d3.tar.bz2 minetest-fb80a7c111c138d335f4c7e68fc098f8aa8483d3.zip |
Clean up Noise macros
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 097e70934..efaf60a6f 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -173,7 +173,7 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) { // Ridge/river terrain calculation float width = 0.3; - float uwatern = NoisePerlin2DNoTxfm(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2; + float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2; // actually computing the depth of the ridge is much more expensive; // if inside a river, simply guess if (uwatern >= -width && uwatern <= width) |