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authorparamat <mat.gregory@virginmedia.com>2015-01-11 13:36:08 +0000
committerkwolekr <kwolekr@minetest.net>2015-01-17 21:57:48 -0500
commit2f0a8f1c3e6429d0d579093c95b9bf27c32e6fd1 (patch)
tree6fd2a6c50109eb099921b6640ac597bb3f80cf6c /src/mapgen_v7.cpp
parenta39c136e69b53c4f14d6ddb6d5a2bebc23dc9cbe (diff)
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Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r--src/mapgen_v7.cpp57
1 files changed, 42 insertions, 15 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index a7a56f378..d44d8adc4 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -79,6 +79,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
//// 3d terrain noise
noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z);
+ noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y, csize.Z);
+ noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y, csize.Z);
//// Biome noise
noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
@@ -110,6 +112,8 @@ MapgenV7::~MapgenV7()
delete noise_ridge_uwater;
delete noise_mountain;
delete noise_ridge;
+ delete noise_cave1;
+ delete noise_cave2;
delete noise_heat;
delete noise_humidity;
@@ -133,6 +137,8 @@ MapgenV7Params::MapgenV7Params()
np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0);
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(100, 100, 100), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(100, 100, 100), 10325, 4, 0.5, 2.0);
}
@@ -149,6 +155,8 @@ void MapgenV7Params::readParams(Settings *settings)
settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->getNoiseParams("mgv7_np_mountain", np_mountain);
settings->getNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->getNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->getNoiseParams("mgv7_np_cave2", np_cave2);
}
@@ -165,6 +173,8 @@ void MapgenV7Params::writeParams(Settings *settings)
settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
settings->setNoiseParams("mgv7_np_mountain", np_mountain);
settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->setNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->setNoiseParams("mgv7_np_cave2", np_cave2);
}
@@ -295,6 +305,11 @@ void MapgenV7::calculateNoise()
noise_ridge_uwater->perlinMap2D(x, z);
}
+ if (flags & MG_CAVES) {
+ noise_cave1->perlinMap3D(x, y, z);
+ noise_cave2->perlinMap3D(x, y, z);
+ }
+
noise_heat->perlinMap2D(x, z);
noise_humidity->perlinMap2D(x, z);
@@ -752,27 +767,39 @@ void MapgenV7::addTopNodes()
#endif
-NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
-
void MapgenV7::generateCaves(int max_stone_y)
{
- PseudoRandom ps(blockseed + 21343);
-
- int volume_nodes = (node_max.X - node_min.X + 1) *
- (node_max.Y - node_min.Y + 1) *
- (node_max.Z - node_min.Z + 1);
- float cave_amount = NoisePerlin2D(&nparams_v7_def_cave,
- node_min.X, node_min.Y, seed);
-
- u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
- for (u32 i = 0; i < caves_count; i++) {
- CaveV7 cave(this, &ps, false);
- cave.makeCave(node_min, node_max, max_stone_y);
+ if (max_stone_y >= node_min.Y) {
+ u32 index = 0;
+ u32 index2d = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++) {
+ for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+ u32 i = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X;
+ x++, i++, index++, index2d++) {
+ Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
+ content_t c = vm->m_data[i].getContent();
+ if (c == CONTENT_AIR || (y <= water_level &&
+ c != biome->c_stone && c != c_stone))
+ continue;
+
+ float d1 = contour(noise_cave1->result[index]);
+ float d2 = contour(noise_cave2->result[index]);
+ if (d1 * d2 > 0.3)
+ vm->m_data[i] = MapNode(CONTENT_AIR);
+ }
+ index2d -= ystride;
+ }
+ index2d += ystride;
+ }
}
- u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
+ PseudoRandom ps(blockseed + 21343);
+ u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(1, 2) : 0;
for (u32 i = 0; i < bruises_count; i++) {
CaveV7 cave(this, &ps, true);
cave.makeCave(node_min, node_max, max_stone_y);
}
}
+