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author | paramat <mat.gregory@virginmedia.com> | 2015-03-11 06:48:06 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2015-03-12 02:33:16 +0000 |
commit | 6ce0985f47b874839947e3be503c302bec532206 (patch) | |
tree | 51c161783301e5995cfdeb45da79060d88043202 /src/mapgen_v7.cpp | |
parent | 140245a76f9b73b1f981176ce4a77d45b1edc933 (diff) | |
download | minetest-6ce0985f47b874839947e3be503c302bec532206.tar.gz minetest-6ce0985f47b874839947e3be503c302bec532206.tar.bz2 minetest-6ce0985f47b874839947e3be503c302bec532206.zip |
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 58 |
1 files changed, 53 insertions, 5 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 09e6e54c2..65e43decb 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) c_water_source = ndef->getId("mapgen_water_source"); c_lava_source = ndef->getId("mapgen_lava_source"); c_ice = ndef->getId("default:ice"); + c_cobble = ndef->getId("mapgen_cobble"); + c_desert_stone = ndef->getId("mapgen_desert_stone"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_sandbrick = ndef->getId("mapgen_sandstonebrick"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_sandstone = ndef->getId("mapgen_stair_sandstone"); if (c_ice == CONTENT_IGNORE) c_ice = CONTENT_AIR; + if (c_mossycobble == CONTENT_IGNORE) + c_mossycobble = c_cobble; + if (c_sandbrick == CONTENT_IGNORE) + c_sandbrick = c_desert_stone; + if (c_stair_cobble == CONTENT_IGNORE) + c_stair_cobble = c_cobble; + if (c_stair_sandstone == CONTENT_IGNORE) + c_stair_sandstone = c_sandbrick; } @@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data) noise_humidity->result, heightmap, biomemap); // Actually place the biome-specific nodes - generateBiomes(noise_heat->result, noise_humidity->result); + bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result); if (flags & MG_CAVES) generateCaves(stone_surface_max_y); if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { - DungeonGen dgen(this, NULL); + DungeonParams dp; + + dp.np_rarity = nparams_dungeon_rarity; + dp.np_density = nparams_dungeon_density; + dp.np_wetness = nparams_dungeon_wetness; + dp.c_water = c_water_source; + if (desert_stone) { + dp.c_cobble = c_sandbrick; + dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later + dp.c_stair = c_stair_sandstone; + + dp.diagonal_dirs = true; + dp.mossratio = 0.0; + dp.holesize = v3s16(2, 3, 2); + dp.roomsize = v3s16(2, 5, 2); + dp.notifytype = GENNOTIFY_TEMPLE; + } else { + dp.c_cobble = c_cobble; + dp.c_moss = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.mossratio = 3.0; + dp.holesize = v3s16(1, 2, 1); + dp.roomsize = v3s16(0, 0, 0); + dp.notifytype = GENNOTIFY_DUNGEON; + } + + DungeonGen dgen(this, &dp); dgen.generate(blockseed, full_node_min, full_node_max); } @@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain() } -void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) +bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map) { if (node_max.Y < water_level) - return; + return false; MapNode n_air(CONTENT_AIR); MapNode n_stone(c_stone); @@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) v3s16 em = vm->m_area.getExtent(); u32 index = 0; + bool desert_stone = false; for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { @@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) y0_top = biome->depth_top; y0_filler = biome->depth_top + dfiller; depth_water_top = biome->depth_water_top; + + if (biome->c_stone == c_desert_stone) + desert_stone = true; } if (c == c_stone && have_air) { @@ -613,7 +659,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) } else if (c == c_water_source) { have_air = true; nplaced = 0; - if(y > water_level - depth_water_top) + if (y > water_level - depth_water_top) vm->m_data[i] = MapNode(biome->c_water_top); else vm->m_data[i] = MapNode(biome->c_water); @@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) vm->m_area.add_y(em, i, -1); } } + + return desert_stone; } |