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authorparamat <mat.gregory@virginmedia.com>2014-12-31 00:19:05 +0000
committerkwolekr <kwolekr@minetest.net>2015-01-01 15:44:26 -0500
commit7452d5399b9c7516abfc9f97bf5db70aff2ce0fa (patch)
tree933cc3194d8cdd3301cb0bf62148587e1f9971ae /src/mapgen_v7.cpp
parent938a3f2976ade828f11a84a2a40864271e14ebba (diff)
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MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r--src/mapgen_v7.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index d9e928006..3b7c20b96 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -241,7 +241,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y);
- if (flags & MG_DUNGEONS) {
+ if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
DungeonGen dgen(this, NULL);
dgen.generate(blockseed, full_node_min, full_node_max);
}
@@ -405,7 +405,7 @@ int MapgenV7::generateTerrain()
int ymax = generateBaseTerrain();
if (spflags & MGV7_MOUNTAINS)
- generateMountainTerrain();
+ ymax = generateMountainTerrain(ymax);
if (spflags & MGV7_RIDGES)
generateRidgeTerrain();
@@ -453,10 +453,10 @@ int MapgenV7::generateBaseTerrain()
}
-void MapgenV7::generateMountainTerrain()
+int MapgenV7::generateMountainTerrain(int ymax)
{
if (node_max.Y <= water_level)
- return;
+ return ymax;
MapNode n_stone(c_stone);
u32 j = 0;
@@ -466,14 +466,21 @@ void MapgenV7::generateMountainTerrain()
u32 vi = vm->m_area.index(node_min.X, y, z);
for (s16 x = node_min.X; x <= node_max.X; x++) {
int index = (z - node_min.Z) * csize.X + (x - node_min.X);
+ content_t c = vm->m_data[vi].getContent();
- if (getMountainTerrainFromMap(j, index, y))
+ if (getMountainTerrainFromMap(j, index, y)
+ && (c == CONTENT_AIR || c == c_water_source)) {
vm->m_data[vi] = n_stone;
+ if (y > ymax)
+ ymax = y;
+ }
vi++;
j++;
}
}
+
+ return ymax;
}