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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/mapgen_v7.cpp | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 120 |
1 files changed, 85 insertions, 35 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 04a9e3c16..5e9bc4aa3 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net> -Copyright (C) 2010-2015 paramat, Matt Gregory +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2014-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "emerge.h" #include "dungeongen.h" #include "cavegen.h" -#include "treegen.h" #include "mg_biome.h" #include "mg_ore.h" #include "mg_decoration.h" @@ -41,10 +40,11 @@ with this program; if not, write to the Free Software Foundation, Inc., FlagDesc flagdesc_mapgen_v7[] = { - {"mountains", MGV7_MOUNTAINS}, - {"ridges", MGV7_RIDGES}, - {"floatlands", MGV7_FLOATLANDS}, - {NULL, 0} + {"mountains", MGV7_MOUNTAINS}, + {"ridges", MGV7_RIDGES}, + {"floatlands", MGV7_FLOATLANDS}, + {"caverns", MGV7_CAVERNS}, + {NULL, 0} }; @@ -60,52 +60,77 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) this->float_mount_height = params->float_mount_height; this->floatland_level = params->floatland_level; this->shadow_limit = params->shadow_limit; + this->cavern_limit = params->cavern_limit; + this->cavern_taper = params->cavern_taper; + this->cavern_threshold = params->cavern_threshold; - //// Terrain noise - noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); - noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); - noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); - noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); - noise_floatland_base = new Noise(¶ms->np_floatland_base, seed, csize.X, csize.Z); - noise_float_base_height = new Noise(¶ms->np_float_base_height, seed, csize.X, csize.Z); - - //// 3d terrain noise - // 1-up 1-down overgeneration - noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); - noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); - - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; + // 2D noise + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + + if (spflags & MGV7_MOUNTAINS) + noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); + + if (spflags & MGV7_FLOATLANDS) { + noise_floatland_base = new Noise(¶ms->np_floatland_base, seed, csize.X, csize.Z); + noise_float_base_height = new Noise(¶ms->np_float_base_height, seed, csize.X, csize.Z); + } + + if (spflags & MGV7_RIDGES) { + noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); + // 3D noise, 1-up 1-down overgeneration + noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); + } + // 3D noise, 1 up, 1 down overgeneration + if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS)) + noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); + // 3D noise, 1 down overgeneration + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; } MapgenV7::~MapgenV7() { delete noise_terrain_base; + delete noise_terrain_alt; delete noise_terrain_persist; delete noise_height_select; - delete noise_terrain_alt; delete noise_filler_depth; - delete noise_mount_height; - delete noise_ridge_uwater; - delete noise_floatland_base; - delete noise_float_base_height; - delete noise_mountain; - delete noise_ridge; + + if (spflags & MGV7_MOUNTAINS) + delete noise_mount_height; + + if (spflags & MGV7_FLOATLANDS) { + delete noise_floatland_base; + delete noise_float_base_height; + } + + if (spflags & MGV7_RIDGES) { + delete noise_ridge_uwater; + delete noise_ridge; + } + + if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS)) + delete noise_mountain; } MapgenV7Params::MapgenV7Params() { - spflags = MGV7_MOUNTAINS | MGV7_RIDGES; + spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS; cave_width = 0.09; float_mount_density = 0.6; float_mount_height = 128.0; floatland_level = 1280; shadow_limit = 1024; + cavern_limit = -256; + cavern_taper = 256; + cavern_threshold = 0.7; np_terrain_base = NoiseParams(4, 70, v3f(600, 600, 600), 82341, 5, 0.6, 2.0); np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); @@ -118,6 +143,7 @@ MapgenV7Params::MapgenV7Params() np_float_base_height = NoiseParams(48, 24, v3f(300, 300, 300), 907, 4, 0.7, 2.0); np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0); np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); + np_cavern = NoiseParams(0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0); np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); } @@ -131,6 +157,9 @@ void MapgenV7Params::readParams(const Settings *settings) settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getS16NoEx("mgv7_floatland_level", floatland_level); settings->getS16NoEx("mgv7_shadow_limit", shadow_limit); + settings->getS16NoEx("mgv7_cavern_limit", cavern_limit); + settings->getS16NoEx("mgv7_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold); settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); @@ -143,6 +172,7 @@ void MapgenV7Params::readParams(const Settings *settings) settings->getNoiseParams("mgv7_np_float_base_height", np_float_base_height); settings->getNoiseParams("mgv7_np_mountain", np_mountain); settings->getNoiseParams("mgv7_np_ridge", np_ridge); + settings->getNoiseParams("mgv7_np_cavern", np_cavern); settings->getNoiseParams("mgv7_np_cave1", np_cave1); settings->getNoiseParams("mgv7_np_cave2", np_cave2); } @@ -156,6 +186,9 @@ void MapgenV7Params::writeParams(Settings *settings) const settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setS16("mgv7_floatland_level", floatland_level); settings->setS16("mgv7_shadow_limit", shadow_limit); + settings->setS16("mgv7_cavern_limit", cavern_limit); + settings->setS16("mgv7_cavern_taper", cavern_taper); + settings->setFloat("mgv7_cavern_threshold", cavern_threshold); settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); @@ -168,6 +201,7 @@ void MapgenV7Params::writeParams(Settings *settings) const settings->setNoiseParams("mgv7_np_float_base_height", np_float_base_height); settings->setNoiseParams("mgv7_np_mountain", np_mountain); settings->setNoiseParams("mgv7_np_ridge", np_ridge); + settings->setNoiseParams("mgv7_np_cavern", np_cavern); settings->setNoiseParams("mgv7_np_cave1", np_cave1); settings->setNoiseParams("mgv7_np_cave2", np_cave2); } @@ -256,9 +290,23 @@ void MapgenV7::makeChunk(BlockMakeData *data) biomegen->calcBiomeNoise(node_min); MgStoneType stone_type = generateBiomes(); - if (flags & MG_CAVES) - generateCaves(stone_surface_max_y, water_level); + // Generate caverns, tunnels and classic caves + if (flags & MG_CAVES) { + bool near_cavern = false; + // Generate caverns + if (spflags & MGV7_CAVERNS) + near_cavern = generateCaverns(stone_surface_max_y); + // Generate tunnels and classic caves + if (near_cavern) + // Disable classic caves in this mapchunk by setting + // 'large cave depth' to world base. Avoids excessive liquid in + // large caverns and floating blobs of overgenerated liquid. + generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); + else + generateCaves(stone_surface_max_y, water_level); + } + // Generate dungeons if (flags & MG_DUNGEONS) generateDungeons(stone_surface_max_y, stone_type); @@ -274,8 +322,10 @@ void MapgenV7::makeChunk(BlockMakeData *data) //printf("makeChunk: %dms\n", t.stop()); + // Update liquids updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); + // Calculate lighting // Limit floatland shadow bool propagate_shadow = !((spflags & MGV7_FLOATLANDS) && node_min.Y <= shadow_limit && node_max.Y >= shadow_limit); |