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authorparamat <mat.gregory@virginmedia.com>2015-06-03 08:59:07 +0100
committerparamat <mat.gregory@virginmedia.com>2015-06-18 07:05:22 +0100
commite45ecad3ab401e169d1c8c9ba9448360b215b3e5 (patch)
tree37ee377eb171a4aeec150bc846db374f982705e1 /src/mapgen_v7.cpp
parent2da150378039371761b2f8d1a13036382228e248 (diff)
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Biome API: Add noise defined biome blend
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r--src/mapgen_v7.cpp29
1 files changed, 21 insertions, 8 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 247d9debc..6e97c2c16 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -82,8 +82,10 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z);
//// Biome noise
- noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
- noise_humidity = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
+ noise_heat = new Noise(&params->np_biome_heat, seed, csize.X, csize.Z);
+ noise_humidity = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
+ noise_heat_blend = new Noise(&params->np_biome_heat_blend, seed, csize.X, csize.Z);
+ noise_humidity_blend = new Noise(&params->np_biome_humidity_blend, seed, csize.X, csize.Z);
//// Resolve nodes to be used
INodeDefManager *ndef = emerge->ndef;
@@ -130,6 +132,8 @@ MapgenV7::~MapgenV7()
delete noise_heat;
delete noise_humidity;
+ delete noise_heat_blend;
+ delete noise_humidity_blend;
delete[] ridge_heightmap;
delete[] heightmap;
@@ -227,11 +231,11 @@ void MapgenV7::makeChunk(BlockMakeData *data)
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
- data->blockpos_requested.Y >= data->blockpos_min.Y &&
- data->blockpos_requested.Z >= data->blockpos_min.Z);
+ data->blockpos_requested.Y >= data->blockpos_min.Y &&
+ data->blockpos_requested.Z >= data->blockpos_min.Z);
assert(data->blockpos_requested.X <= data->blockpos_max.X &&
- data->blockpos_requested.Y <= data->blockpos_max.Y &&
- data->blockpos_requested.Z <= data->blockpos_max.Z);
+ data->blockpos_requested.Y <= data->blockpos_max.Y &&
+ data->blockpos_requested.Z <= data->blockpos_max.Z);
this->generating = true;
this->vm = data->vmanip;
@@ -365,14 +369,23 @@ void MapgenV7::calculateNoise()
noise_filler_depth->perlinMap2D(x, z);
noise_heat->perlinMap2D(x, z);
noise_humidity->perlinMap2D(x, z);
+ noise_heat_blend->perlinMap2D(x, z);
+ noise_humidity_blend->perlinMap2D(x, z);
+
+ for (s32 i = 0; i < csize.X * csize.Z; i++) {
+ noise_heat->result[i] += noise_heat_blend->result[i];
+ noise_humidity->result[i] += noise_humidity_blend->result[i];
+ }
//printf("calculateNoise: %dus\n", t.stop());
}
Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
{
- float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed);
- float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed);
+ float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed) +
+ NoisePerlin2D(&noise_heat_blend->np, p.X, p.Z, seed);
+ float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed) +
+ NoisePerlin2D(&noise_humidity_blend->np, p.X, p.Z, seed);
s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
return bmgr->getBiome(heat, humidity, groundlevel);