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authorkwolekr <kwolekr@minetest.net>2014-12-11 02:53:10 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-11 02:53:10 -0500
commitfb80a7c111c138d335f4c7e68fc098f8aa8483d3 (patch)
tree16006b2845b33e84293209047f375de927cac90f /src/mapgen_v7.cpp
parentc07f15e910ccce52b62b45af1b1a9210c2130817 (diff)
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Clean up Noise macros
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r--src/mapgen_v7.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 097e70934..efaf60a6f 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -173,7 +173,7 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
// Ridge/river terrain calculation
float width = 0.3;
- float uwatern = NoisePerlin2DNoTxfm(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
+ float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2;
// actually computing the depth of the ridge is much more expensive;
// if inside a river, simply guess
if (uwatern >= -width && uwatern <= width)