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authorest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
committerest31 <MTest31@outlook.com>2016-12-22 23:16:00 +0100
commit81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch)
tree1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/mapgen_v7.h
parent8077612dcb48221281e726a60eb97bf73fde462b (diff)
parent231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff)
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Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/mapgen_v7.h')
-rw-r--r--src/mapgen_v7.h103
1 files changed, 33 insertions, 70 deletions
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index c25220646..3972387a7 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -23,18 +23,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
-/////////////////// Mapgen V7 flags
-#define MGV7_MOUNTAINS 0x01
-#define MGV7_RIDGES 0x02
+////////////// Mapgen V7 flags
+#define MGV7_MOUNTAINS 0x01
+#define MGV7_RIDGES 0x02
+#define MGV7_FLOATLANDS 0x04
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v7[];
-struct MapgenV7Params : public MapgenSpecificParams {
+struct MapgenV7Params : public MapgenParams {
u32 spflags;
float cave_width;
+ float float_mount_density;
+ float float_mount_height;
+ s16 floatland_level;
+ s16 shadow_limit;
+
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
@@ -42,6 +48,8 @@ struct MapgenV7Params : public MapgenSpecificParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
+ NoiseParams np_floatland_base;
+ NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cave1;
@@ -54,87 +62,42 @@ struct MapgenV7Params : public MapgenSpecificParams {
void writeParams(Settings *settings) const;
};
-class MapgenV7 : public Mapgen {
+class MapgenV7 : public MapgenBasic {
public:
- EmergeManager *m_emerge;
- BiomeManager *bmgr;
-
- int ystride;
- int zstride_1u1d;
- int zstride_1d;
-
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
-
- s16 *ridge_heightmap;
-
- u32 spflags;
- float cave_width;
- Noise *noise_terrain_base;
- Noise *noise_terrain_alt;
- Noise *noise_terrain_persist;
- Noise *noise_height_select;
- Noise *noise_filler_depth;
- Noise *noise_mount_height;
- Noise *noise_ridge_uwater;
- Noise *noise_mountain;
- Noise *noise_ridge;
- Noise *noise_cave1;
- Noise *noise_cave2;
-
- Noise *noise_heat;
- Noise *noise_humidity;
- Noise *noise_heat_blend;
- Noise *noise_humidity_blend;
-
- content_t c_stone;
- content_t c_water_source;
- content_t c_lava_source;
- content_t c_desert_stone;
- content_t c_ice;
- content_t c_sandstone;
-
- content_t c_cobble;
- content_t c_stair_cobble;
- content_t c_mossycobble;
- content_t c_sandstonebrick;
- content_t c_stair_sandstonebrick;
-
- MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
~MapgenV7();
+ virtual MapgenType getType() const { return MAPGEN_V7; }
+
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
- Biome *getBiomeAtPoint(v3s16 p);
float baseTerrainLevelAtPoint(s16 x, s16 z);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
-
- void calculateNoise();
+ bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
+ void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
- MgStoneType generateBiomes(float *heat_map, float *humidity_map);
- void dustTopNodes();
+private:
+ float float_mount_density;
+ float float_mount_height;
+ s16 floatland_level;
+ s16 shadow_limit;
- void generateCaves(s16 max_stone_y);
-};
-
-struct MapgenFactoryV7 : public MapgenFactory {
- Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
- {
- return new MapgenV7(mgid, params, emerge);
- };
-
- MapgenSpecificParams *createMapgenParams()
- {
- return new MapgenV7Params();
- };
+ Noise *noise_terrain_base;
+ Noise *noise_terrain_alt;
+ Noise *noise_terrain_persist;
+ Noise *noise_height_select;
+ Noise *noise_mount_height;
+ Noise *noise_ridge_uwater;
+ Noise *noise_floatland_base;
+ Noise *noise_float_base_height;
+ Noise *noise_mountain;
+ Noise *noise_ridge;
};
#endif