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authorkwolekr <kwolekr@minetest.net>2016-05-22 02:17:19 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commit081090176666e849d01f9a02b15279bdf72570bc (patch)
tree5bd2844bd85d09cb78b4f1aad9c3db3416af7c9f /src/mapgen_valleys.cpp
parent0df5c01a8ce927c33ae9b67f459365505b980c33 (diff)
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Mapgen: Deduplicate common constructor code
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp42
1 files changed, 8 insertions, 34 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 3a4f984f9..c0094eb3b 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -67,17 +67,8 @@ static FlagDesc flagdesc_mapgen_valleys[] = {
MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
- this->m_emerge = emerge;
- this->bmgr = emerge->biomemgr;
-
- //// amount of elements to skip for the next index
- //// for noise/height/biome maps (not vmanip)
- this->ystride = csize.X;
- this->zstride = csize.X * (csize.Y + 2);
- // 1-down overgeneration
- this->zstride_1d = csize.X * (csize.Y + 1);
-
- this->heightmap = new s16[csize.X * csize.Z];
+ // NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
+ this->m_bgen = (BiomeGenOriginal *)biomegen;
this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
@@ -111,13 +102,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
noise_massive_caves = new Noise(&sp->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z);
- //// Initialize biome generator
- // NOTE: valleys mapgen can only use BiomeGenOriginal
- biomegen = emerge->biomemgr->createBiomeGen(
- BIOMEGEN_ORIGINAL, params->bparams, csize);
- biomemap = biomegen->biomemap;
- m_bgen = (BiomeGenOriginal *)biomegen;
-
this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
this->humidity_adjust = bp->np_humidity.offset - 50.f;
@@ -128,25 +112,18 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
tcave_cache = new float[csize.Y + 2];
- //// Resolve nodes to be used
+ // Resolve content to be used
c_cobble = ndef->getId("mapgen_cobble");
- c_desert_stone = ndef->getId("mapgen_desert_stone");
- c_dirt = ndef->getId("mapgen_dirt");
c_lava_source = ndef->getId("mapgen_lava_source");
c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_river_water_source = ndef->getId("mapgen_river_water_source");
c_sand = ndef->getId("mapgen_sand");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_sandstone = ndef->getId("mapgen_sandstone");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
- c_stone = ndef->getId("mapgen_stone");
- c_water_source = ndef->getId("mapgen_water_source");
+ // Fall back to more basic content if not defined
if (c_mossycobble == CONTENT_IGNORE)
c_mossycobble = c_cobble;
- if (c_river_water_source == CONTENT_IGNORE)
- c_river_water_source = c_water_source;
if (c_sand == CONTENT_IGNORE)
c_sand = c_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
@@ -171,9 +148,6 @@ MapgenValleys::~MapgenValleys()
delete noise_valley_depth;
delete noise_valley_profile;
- delete biomegen;
-
- delete[] heightmap;
delete[] tcave_cache;
}
@@ -289,13 +263,13 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Generate biome noises. Note this must be executed strictly before
// generateTerrain, because generateTerrain depends on intermediate
// biome-related noises.
- biomegen->calcBiomeNoise(node_min);
+ m_bgen->calcBiomeNoise(node_min);
// Generate base terrain with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
// Build biomemap
- biomegen->getBiomes(heightmap);
+ m_bgen->getBiomes(heightmap);
// Place biome-specific nodes
MgStoneType stone_type = generateBiomes();
@@ -606,7 +580,7 @@ int MapgenValleys::generateTerrain()
}
}
- u32 index_3d = (z - node_min.Z) * zstride + (x - node_min.X);
+ u32 index_3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
u32 index_data = vm->m_area.index(x, node_min.Y - 1, z);
// Mapgens concern themselves with stone and water.
@@ -755,7 +729,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
u32 index_2d = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index_2d++) {
- Biome *biome = (Biome *)bmgr->getRaw(biomemap[index_2d]);
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index_2d]);
bool tunnel_air_above = false;
bool underground = false;
u32 index_data = vm->m_area.index(x, node_max.Y, z);