summaryrefslogtreecommitdiff
path: root/src/mapgen_valleys.cpp
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2016-02-04 01:03:31 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-09 07:14:45 +0000
commit4adbd69a3701608876b50665ed3f7a150750d26e (patch)
treede3ec585173cbf4e480004c8d64c23489222677f /src/mapgen_valleys.cpp
parent38e712260046f159aa201259569054bdf9793b7f (diff)
downloadminetest-4adbd69a3701608876b50665ed3f7a150750d26e.tar.gz
minetest-4adbd69a3701608876b50665ed3f7a150750d26e.tar.bz2
minetest-4adbd69a3701608876b50665ed3f7a150750d26e.zip
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp35
1 files changed, 15 insertions, 20 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index ceb2c774d..2f96c3397 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -56,8 +56,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
//Profiler *mapgen_profiler = &mapgen_prof;
static FlagDesc flagdesc_mapgen_valleys[] = {
- {"altitude_chill", MG_VALLEYS_ALT_CHILL},
- {"humid_rivers", MG_VALLEYS_HUMID_RIVERS},
+ {"altitude_chill", MGVALLEYS_ALT_CHILL},
+ {"humid_rivers", MGVALLEYS_HUMID_RIVERS},
{NULL, 0}
};
@@ -86,8 +86,8 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
MapgenValleysParams *sp = (MapgenValleysParams *)params->sparams;
this->spflags = sp->spflags;
- this->humid_rivers = (spflags & MG_VALLEYS_HUMID_RIVERS);
- this->use_altitude_chill = (spflags & MG_VALLEYS_ALT_CHILL);
+ this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS);
+ this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL);
this->altitude_chill = sp->altitude_chill;
this->humidity_adjust = params->np_biome_humidity.offset - 50.f;
@@ -181,7 +181,7 @@ MapgenValleys::~MapgenValleys()
MapgenValleysParams::MapgenValleysParams()
{
- spflags = MG_VALLEYS_HUMID_RIVERS | MG_VALLEYS_ALT_CHILL;
+ spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL;
altitude_chill = 90; // The altitude at which temperature drops by 20C.
large_cave_depth = -33;
@@ -513,24 +513,19 @@ float MapgenValleys::adjustedTerrainLevelFromNoise(TerrainNoise *tn)
}
-int MapgenValleys::getGroundLevelAtPoint(v2s16 p)
+int MapgenValleys::getSpawnLevelAtPoint(v2s16 p)
{
- // ***********************************
- // This method (deliberately) does not
- // return correct terrain values.
- // ***********************************
-
- // Since MT doesn't normally deal with rivers, check
- // to make sure this isn't a request for a location
- // in a river.
+ // Check to make sure this isn't a request for a location in a river.
float rivers = NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed);
-
- // If it's wet, return an unusable number.
if (fabs(rivers) < river_size_factor)
- return MAX_MAP_GENERATION_LIMIT;
-
- // Otherwise, return the real result.
- return terrainLevelAtPoint(p.X, p.Y);
+ return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
+
+ s16 level_at_point = terrainLevelAtPoint(p.X, p.Y);
+ if (level_at_point <= water_level ||
+ level_at_point > water_level + 16)
+ return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
+ else
+ return level_at_point;
}