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authorparamat <mat.gregory@virginmedia.com>2016-06-21 03:48:24 +0100
committerparamat <mat.gregory@virginmedia.com>2016-06-24 02:17:51 +0100
commit9997e2030c86b938d1889ee71522bc26d01226e6 (patch)
treeced789cfdd7c37fa323e0b03557ff9862ad81487 /src/mapgen_valleys.cpp
parentfa0bbbf96df17f0d7911274ea85e5c049c20d07b (diff)
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Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index bbf20719d..02a8fbfe0 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -144,10 +144,10 @@ MapgenValleysParams::MapgenValleysParams()
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
- cave_width = 0.3;
+ cave_width = 0.2;
- np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);
np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f);
np_inter_valley_fill = NoiseParams(0.f, 1.f, v3f(256, 512, 256), 1993, 6, 0.8f, 2.f);
np_inter_valley_slope = NoiseParams(0.5f, 0.5f, v3f(128, 128, 128), 746, 1, 1.f, 2.f);