summaryrefslogtreecommitdiff
path: root/src/mapgen_valleys.cpp
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2017-03-23 00:18:59 +0000
committerparamat <mat.gregory@virginmedia.com>2017-03-27 03:18:09 +0100
commitec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 (patch)
treea1d31e46b60906c71c9aa29a0588d6016b63f6d3 /src/mapgen_valleys.cpp
parent09f2cd0264993e7b81d84d77bfc670b40ef82444 (diff)
downloadminetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.tar.gz
minetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.tar.bz2
minetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.zip
Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index ccf797eff..76a7a0582 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -70,9 +70,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
// NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal
this->m_bgen = (BiomeGenOriginal *)biomegen;
- this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
- g_settings->getU16("map_generation_limit"));
-
BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams;
this->spflags = params->spflags;
@@ -621,7 +618,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
const float massive_cave_threshold = 0.6f;
// mct: 1 = small rare caves, 0.5 1/3rd ground volume, 0 = 1/2 ground volume.
- float yblmin = -map_gen_limit + massive_cave_blend * 1.5f;
+ float yblmin = -mapgen_limit + massive_cave_blend * 1.5f;
float yblmax = massive_cave_depth - massive_cave_blend * 1.5f;
bool made_a_big_one = false;
@@ -646,11 +643,11 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
// lava_depth varies between one and ten as you approach
// the bottom of the world.
- s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / map_gen_limit);
+ s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / mapgen_limit);
// This allows random lava spawns to be less common at the surface.
s16 lava_chance = MYCUBE(lava_features_lim) * lava_depth;
// water_depth varies between ten and one on the way down.
- s16 water_depth = ceil((map_gen_limit - abs(node_min.Y) + 1) * 10.f / map_gen_limit);
+ s16 water_depth = ceil((mapgen_limit - abs(node_min.Y) + 1) * 10.f / mapgen_limit);
// This allows random water spawns to be more common at the surface.
s16 water_chance = MYCUBE(water_features_lim) * water_depth;