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authorkwolekr <kwolekr@minetest.net>2016-05-22 16:27:31 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commitfd0efb21c3d40a963a813d73a09bb80df625b247 (patch)
treeda5d49dfb93dd854b93a325a264e896482549e78 /src/mapgen_valleys.cpp
parent081090176666e849d01f9a02b15279bdf72570bc (diff)
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Mapgen: Combine dungeon generation code
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp61
1 files changed, 4 insertions, 57 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index c0094eb3b..2cd733d36 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -113,25 +113,12 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
tcave_cache = new float[csize.Y + 2];
// Resolve content to be used
- c_cobble = ndef->getId("mapgen_cobble");
- c_lava_source = ndef->getId("mapgen_lava_source");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_sand = ndef->getId("mapgen_sand");
- c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
+ c_lava_source = ndef->getId("mapgen_lava_source");
+ c_sand = ndef->getId("mapgen_sand");
// Fall back to more basic content if not defined
- if (c_mossycobble == CONTENT_IGNORE)
- c_mossycobble = c_cobble;
if (c_sand == CONTENT_IGNORE)
c_sand = c_stone;
- if (c_sandstonebrick == CONTENT_IGNORE)
- c_sandstonebrick = c_sandstone;
- if (c_stair_cobble == CONTENT_IGNORE)
- c_stair_cobble = c_cobble;
- if (c_stair_sandstonebrick == CONTENT_IGNORE)
- c_stair_sandstonebrick = c_sandstone;
}
@@ -279,48 +266,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
generateCaves(stone_surface_max_y, large_cave_depth);
// Dungeon creation
- if ((flags & MG_DUNGEONS) && node_max.Y < 50 && (stone_surface_max_y >= node_min.Y)) {
- DungeonParams dp;
-
- dp.np_rarity = nparams_dungeon_rarity;
- dp.np_density = nparams_dungeon_density;
- dp.np_wetness = nparams_dungeon_wetness;
- dp.c_water = c_water_source;
- if (stone_type == MGSTONE_STONE) {
- dp.c_cobble = c_cobble;
- dp.c_moss = c_mossycobble;
- dp.c_stair = c_stair_cobble;
-
- dp.diagonal_dirs = false;
- dp.mossratio = 3.f;
- dp.holesize = v3s16(1, 2, 1);
- dp.roomsize = v3s16(0, 0, 0);
- dp.notifytype = GENNOTIFY_DUNGEON;
- } else if (stone_type == MGSTONE_DESERT_STONE) {
- dp.c_cobble = c_desert_stone;
- dp.c_moss = c_desert_stone;
- dp.c_stair = c_desert_stone;
-
- dp.diagonal_dirs = true;
- dp.mossratio = 0.f;
- dp.holesize = v3s16(2, 3, 2);
- dp.roomsize = v3s16(2, 5, 2);
- dp.notifytype = GENNOTIFY_TEMPLE;
- } else if (stone_type == MGSTONE_SANDSTONE) {
- dp.c_cobble = c_sandstonebrick;
- dp.c_moss = c_sandstonebrick;
- dp.c_stair = c_sandstonebrick;
-
- dp.diagonal_dirs = false;
- dp.mossratio = 0.f;
- dp.holesize = v3s16(2, 2, 2);
- dp.roomsize = v3s16(2, 0, 2);
- dp.notifytype = GENNOTIFY_DUNGEON;
- }
-
- DungeonGen dgen(this, &dp);
- dgen.generate(blockseed, full_node_min, full_node_max);
- }
+ if ((flags & MG_DUNGEONS) && node_max.Y < 50)
+ generateDungeons(stone_surface_max_y, stone_type);
// Generate the registered decorations
if (flags & MG_DECORATIONS)