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authorkwolekr <kwolekr@minetest.net>2016-05-02 02:24:57 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commit87bc39dca733a2cc805bc1071794c4d5d7937115 (patch)
tree127a2f902e36cb10b399cfbe276fae3b452ebce1 /src/mapgen_valleys.h
parent76f485647983ebd7eb4c3abbca0869d13f76920b (diff)
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Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
Diffstat (limited to 'src/mapgen_valleys.h')
-rw-r--r--src/mapgen_valleys.h26
1 files changed, 2 insertions, 24 deletions
diff --git a/src/mapgen_valleys.h b/src/mapgen_valleys.h
index 0e268c1cf..2ab253430 100644
--- a/src/mapgen_valleys.h
+++ b/src/mapgen_valleys.h
@@ -85,7 +85,7 @@ struct TerrainNoise {
float inter_valley_fill;
};
-class MapgenValleys : public Mapgen {
+class MapgenValleys : public MapgenBasic {
public:
MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge);
@@ -97,13 +97,9 @@ public:
s16 large_cave_depth;
private:
- EmergeManager *m_emerge;
- BiomeManager *bmgr;
BiomeGenOriginal *m_bgen;
- int ystride;
int zstride;
- int zstride_1d;
float map_gen_limit;
@@ -113,11 +109,6 @@ private:
s16 cave_water_max_height;
s16 lava_max_height;
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
-
u32 spflags;
float altitude_chill;
s16 lava_features_lim;
@@ -126,10 +117,6 @@ private:
float river_size_factor;
float *tcave_cache;
s16 water_features_lim;
- float cave_width;
- Noise *noise_filler_depth;
- Noise *noise_cave1;
- Noise *noise_cave2;
Noise *noise_inter_valley_fill;
Noise *noise_inter_valley_slope;
Noise *noise_rivers;
@@ -139,19 +126,13 @@ private:
Noise *noise_valley_profile;
content_t c_cobble;
- content_t c_desert_stone;
content_t c_dirt;
- content_t c_ice;
content_t c_lava_source;
content_t c_mossycobble;
- content_t c_river_water_source;
content_t c_sand;
- content_t c_sandstone;
content_t c_sandstonebrick;
content_t c_stair_cobble;
content_t c_stair_sandstonebrick;
- content_t c_stone;
- content_t c_water_source;
float terrainLevelAtPoint(s16 x, s16 z);
@@ -161,10 +142,7 @@ private:
float terrainLevelFromNoise(TerrainNoise *tn);
float adjustedTerrainLevelFromNoise(TerrainNoise *tn);
- MgStoneType generateBiomes();
- void dustTopNodes();
-
- void generateCaves(s16 max_stone_y);
+ virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
};
struct MapgenFactoryValleys : public MapgenFactory {