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authorPerttu Ahola <celeron55@gmail.com>2011-02-10 02:13:03 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-10 02:13:03 +0200
commit1704badc306fc8c7c6609aff9f809aee3ac00d3a (patch)
tree76e1ba37bb0ec12bb744a6015f56613ba088e148 /src/mapnode.cpp
parent949383a2f7c0707667f76615fc748ff4879e2cc1 (diff)
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work-in-progress texture atlas optimization
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp124
1 files changed, 83 insertions, 41 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index e9a6ba904..653195ad4 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "common_irrlicht.h"
#include "mapnode.h"
#include "tile.h"
#include "porting.h"
@@ -31,6 +32,20 @@ ContentFeatures::~ContentFeatures()
delete translate_to;
}
+void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+{
+ if(g_texturesource)
+ {
+ tiles[i].texture = g_texturesource->getTexture(name);
+ }
+
+ if(alpha != 255)
+ {
+ tiles[i].alpha = alpha;
+ tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+ }
+}
+
struct ContentFeatures g_content_features[256];
ContentFeatures & content_features(u8 i)
@@ -40,56 +55,75 @@ ContentFeatures & content_features(u8 i)
void init_mapnode(IIrrlichtWrapper *irrlicht)
{
+ // Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
+
+ /*
+ Initialize content feature table
+ */
+
+ /*
+ Set initial material type to same in all tiles, so that the
+ same material can be used in more stuff.
+ This is set according to the leaves because they are the only
+ differing material to which all materials can be changed to
+ get this optimization.
+ */
+ u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
+ /*if(new_style_leaves)
+ initial_material_type = MATERIAL_ALPHA_SIMPLE;
+ else
+ initial_material_type = MATERIAL_ALPHA_NONE;*/
+ for(u16 i=0; i<256; i++)
+ {
+ ContentFeatures *f = &g_content_features[i];
+ for(u16 j=0; j<6; j++)
+ f->tiles[j].material_type = initial_material_type;
+ }
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("stone.png"));
+ f->setAllTextures("stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS;
f = &g_content_features[i];
- f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
- irrlicht->getTextureId("grass_side.png")));
- f->setTexture(0, irrlicht->getTextureId("grass.png"));
- f->setTexture(1, irrlicht->getTextureId("mud.png"));
- f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass.png");
+ f->setTexture(1, "mud.png");
+ //f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
- f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
- irrlicht->getTextureId("grass_side.png")));
- f->setTexture(0, irrlicht->getTextureId("grass_footsteps.png"));
- f->setTexture(1, irrlicht->getTextureId("mud.png"));
- f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
+ //f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_MUD;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("mud.png"));
+ f->setAllTextures("mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_SAND;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("sand.png"));
+ f->setAllTextures("sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
i = CONTENT_TREE;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("tree.png"));
- f->setTexture(0, irrlicht->getTextureId("tree_top.png"));
- f->setTexture(1, irrlicht->getTextureId("tree_top.png"));
- f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
+ f->setAllTextures("tree.png");
+ f->setTexture(0, "tree_top.png");
+ f->setTexture(1, "tree_top.png");
+ //f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
@@ -105,36 +139,33 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
}
else
{
- f->setAllTextures(irrlicht->getTextureId("leaves.png"));
+ f->setAllTextures("[noalpha:leaves.png");
}
- /*{
- TileSpec t;
- t.spec = TextureSpec(irrlicht->getTextureId("leaves.png"));
- //t.material_type = MATERIAL_ALPHA_SIMPLE;
- //t.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- f->setAllTiles(t);
- }*/
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
- f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
- irrlicht->getTextureId("mineral_coal.png")));
+ /*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
+ irrlicht->getTextureId("mineral_coal.png")));*/
+ f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
i = CONTENT_WOOD;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("wood.png"));
+ //f->setAllTextures(irrlicht->getTextureId("wood.png"));
+ f->setAllTextures("wood.png");
f->is_ground_content = true;
i = CONTENT_MESE;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("mese.png"));
+ //f->setAllTextures(irrlicht->getTextureId("mese.png"));
+ f->setAllTextures("mese.png");
f->is_ground_content = true;
i = CONTENT_CLOUD;
f = &g_content_features[i];
- f->setAllTextures(irrlicht->getTextureId("cloud.png"));
+ //f->setAllTextures(irrlicht->getTextureId("cloud.png"));
+ f->setAllTextures("cloud.png");
f->is_ground_content = true;
i = CONTENT_AIR;
@@ -150,7 +181,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATER;
f = &g_content_features[i];
- f->setInventoryTexture(irrlicht->getTextureId("water.png"));
+ //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
@@ -162,21 +193,23 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
- f->setInventoryTexture(irrlicht->getTextureId("water.png"));
+ //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
}
else // old style
{
- f->setAllTextures(irrlicht->getTextureId("water.png"), WATER_ALPHA);
+ f->solidness = 1;
+
TileSpec t;
- t.spec = TextureSpec(irrlicht->getTextureId("water.png"));
+ if(g_texturesource)
+ t.texture = g_texturesource->getTexture("water.png");
+
t.alpha = WATER_ALPHA;
t.material_type = MATERIAL_ALPHA_VERTEX;
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
- f->solidness = 1;
}
f->param_type = CPT_LIGHT;
f->light_propagates = true;
@@ -188,7 +221,6 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_TORCH;
f = &g_content_features[i];
- f->setInventoryTexture(irrlicht->getTextureId("torch_on_floor.png"));
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
@@ -224,13 +256,23 @@ TileSpec MapNode::getTile(v3s16 dir)
else
spec = content_features(d).tiles[dir_i];
- if(content_features(d).param_type == CPT_MINERAL)
+ /*
+ If it contains some mineral, change texture id
+ */
+ if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
{
u8 mineral = param & 0x1f;
- // Add mineral block texture
- textureid_t tid = mineral_block_texture(mineral);
- if(tid != 0)
- spec.spec.addTid(tid);
+ std::string mineral_texture_name = mineral_block_texture(mineral);
+ if(mineral_texture_name != "")
+ {
+ u32 orig_id = spec.texture.id;
+ std::string texture_name = g_texturesource->getTextureName(orig_id);
+ //texture_name += "^blit:";
+ texture_name += "^";
+ texture_name += mineral_texture_name;
+ u32 new_id = g_texturesource->getTextureId(texture_name);
+ spec.texture = g_texturesource->getTexture(new_id);
+ }
}
return spec;