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authorPerttu Ahola <celeron55@gmail.com>2011-11-13 10:57:55 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:40 +0200
commit64996422c00ddb70cfc8aee7da7b62485b8b0416 (patch)
treefdaa59ba3c52069f8935cf5d8d1cd63752edb149 /src/mapnode.cpp
parentf8c9b703798873c6e958560341105069dca8f86c (diff)
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp277
1 files changed, 124 insertions, 153 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index f81631999..3e44f5047 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -19,160 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "mapnode.h"
-#ifndef SERVER
-#include "tile.h"
-#endif
#include "porting.h"
#include <string>
#include "mineral.h"
-// For g_settings
-#include "main.h"
-#include "content_mapnode.h"
-#include "nodemetadata.h"
-
-ContentFeatures::~ContentFeatures()
-{
- delete initial_metadata;
-#ifndef SERVER
- delete special_material;
- delete special_atlas;
-#endif
-}
-
-#ifndef SERVER
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
-{
- used_texturenames[name] = true;
-
- if(g_texturesource)
- {
- tiles[i].texture = g_texturesource->getTexture(name);
- }
-
- if(alpha != 255)
- {
- tiles[i].alpha = alpha;
- tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
- }
-
- if(inventory_texture == NULL)
- setInventoryTexture(name);
-}
-
-void ContentFeatures::setInventoryTexture(std::string imgname)
-{
- if(g_texturesource == NULL)
- return;
-
- imgname += "^[forcesingle";
-
- inventory_texture = g_texturesource->getTextureRaw(imgname);
-}
-
-void ContentFeatures::setInventoryTextureCube(std::string top,
- std::string left, std::string right)
-{
- if(g_texturesource == NULL)
- return;
-
- str_replace_char(top, '^', '&');
- str_replace_char(left, '^', '&');
- str_replace_char(right, '^', '&');
-
- std::string imgname_full;
- imgname_full += "[inventorycube{";
- imgname_full += top;
- imgname_full += "{";
- imgname_full += left;
- imgname_full += "{";
- imgname_full += right;
- inventory_texture = g_texturesource->getTextureRaw(imgname_full);
-}
-#endif
-
-struct ContentFeatures g_content_features[MAX_CONTENT+1];
-
-ContentFeatures & content_features(content_t i)
-{
- return g_content_features[i];
-}
-ContentFeatures & content_features(MapNode &n)
-{
- return content_features(n.getContent());
-}
-
-/*
- See mapnode.h for description.
-*/
-void init_mapnode()
-{
- if(g_texturesource == NULL)
- {
- dstream<<"INFO: Initial run of init_mapnode with "
- "g_texturesource=NULL. If this segfaults, "
- "there is a bug with something not checking for "
- "the NULL value."<<std::endl;
- }
- else
- {
- dstream<<"INFO: Full run of init_mapnode with "
- "g_texturesource!=NULL"<<std::endl;
- }
-
- /*// Read some settings
- bool new_style_water = g_settings.getBool("new_style_water");
- bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
-
- /*
- Initialize content feature table
- */
-
-#ifndef SERVER
- /*
- Set initial material type to same in all tiles, so that the
- same material can be used in more stuff.
- This is set according to the leaves because they are the only
- differing material to which all materials can be changed to
- get this optimization.
- */
- u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
- /*if(new_style_leaves)
- initial_material_type = MATERIAL_ALPHA_SIMPLE;
- else
- initial_material_type = MATERIAL_ALPHA_NONE;*/
- for(u16 i=0; i<MAX_CONTENT+1; i++)
- {
- ContentFeatures *f = &g_content_features[i];
- // Re-initialize
- f->reset();
-
- for(u16 j=0; j<6; j++)
- f->tiles[j].material_type = initial_material_type;
- }
-#endif
-
- /*
- Initially set every block to be shown as an unknown block.
- Don't touch CONTENT_IGNORE or CONTENT_AIR.
- */
- for(u16 i=0; i<MAX_CONTENT+1; i++)
- {
- if(i == CONTENT_IGNORE || i == CONTENT_AIR)
- continue;
- ContentFeatures *f = &g_content_features[i];
- f->setAllTextures("unknown_block.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- }
-
- // Make CONTENT_IGNORE to not block the view when occlusion culling
- content_features(CONTENT_IGNORE).solidness = 0;
-
- /*
- Initialize mapnode content
- */
- content_mapnode_init();
-
-}
+#include "main.h" // For g_settings
+#include "mapnode_contentfeatures.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
/*
Nodes make a face if contents differ and solidness differs.
@@ -248,6 +100,125 @@ v3s16 facedir_rotate(u8 facedir, v3s16 dir)
return newdir;
}
+u8 packDir(v3s16 dir)
+{
+ u8 b = 0;
+
+ if(dir.X > 0)
+ b |= (1<<0);
+ else if(dir.X < 0)
+ b |= (1<<1);
+
+ if(dir.Y > 0)
+ b |= (1<<2);
+ else if(dir.Y < 0)
+ b |= (1<<3);
+
+ if(dir.Z > 0)
+ b |= (1<<4);
+ else if(dir.Z < 0)
+ b |= (1<<5);
+
+ return b;
+}
+v3s16 unpackDir(u8 b)
+{
+ v3s16 d(0,0,0);
+
+ if(b & (1<<0))
+ d.X = 1;
+ else if(b & (1<<1))
+ d.X = -1;
+
+ if(b & (1<<2))
+ d.Y = 1;
+ else if(b & (1<<3))
+ d.Y = -1;
+
+ if(b & (1<<4))
+ d.Z = 1;
+ else if(b & (1<<5))
+ d.Z = -1;
+
+ return d;
+}
+
+/*
+ MapNode
+*/
+
+// These four are DEPRECATED.
+bool MapNode::light_propagates()
+{
+ return light_propagates_content(getContent());
+}
+bool MapNode::sunlight_propagates()
+{
+ return sunlight_propagates_content(getContent());
+}
+u8 MapNode::solidness()
+{
+ return content_solidness(getContent());
+}
+u8 MapNode::light_source()
+{
+ return content_features(*this).light_source;
+}
+
+void MapNode::setLight(enum LightBank bank, u8 a_light)
+{
+ // If node doesn't contain light data, ignore this
+ if(content_features(*this).param_type != CPT_LIGHT)
+ return;
+ if(bank == LIGHTBANK_DAY)
+ {
+ param1 &= 0xf0;
+ param1 |= a_light & 0x0f;
+ }
+ else if(bank == LIGHTBANK_NIGHT)
+ {
+ param1 &= 0x0f;
+ param1 |= (a_light & 0x0f)<<4;
+ }
+ else
+ assert(0);
+}
+
+u8 MapNode::getLight(enum LightBank bank)
+{
+ // Select the brightest of [light source, propagated light]
+ u8 light = 0;
+ if(content_features(*this).param_type == CPT_LIGHT)
+ {
+ if(bank == LIGHTBANK_DAY)
+ light = param1 & 0x0f;
+ else if(bank == LIGHTBANK_NIGHT)
+ light = (param1>>4)&0x0f;
+ else
+ assert(0);
+ }
+ if(light_source() > light)
+ light = light_source();
+ return light;
+}
+
+u8 MapNode::getLightBanksWithSource()
+{
+ // Select the brightest of [light source, propagated light]
+ u8 lightday = 0;
+ u8 lightnight = 0;
+ if(content_features(*this).param_type == CPT_LIGHT)
+ {
+ lightday = param1 & 0x0f;
+ lightnight = (param1>>4)&0x0f;
+ }
+ if(light_source() > lightday)
+ lightday = light_source();
+ if(light_source() > lightnight)
+ lightnight = light_source();
+ return (lightday&0x0f) | ((lightnight<<4)&0xf0);
+}
+
#ifndef SERVER
TileSpec MapNode::getTile(v3s16 dir)
{
@@ -424,8 +395,8 @@ void MapNode::deSerialize(u8 *source, u8 version)
parameters:
daynight_ratio: 0...1000
- n: getNodeParent(p)
- n2: getNodeParent(p + face_dir)
+ n: getNode(p) (uses only the lighting value)
+ n2: getNode(p + face_dir) (uses only the lighting value)
face_dir: axis oriented unit vector from p to p2
returns encoded light value.