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authorAuke Kok <sofar@foo-projects.org>2016-03-14 23:20:56 -0700
committerparamat <mat.gregory@virginmedia.com>2016-03-21 17:42:20 +0000
commit80cec4702dde598ded6a5b31e291d2973b26cc7b (patch)
tree5f6e8f3c116f63bbde0bf4f50a7015556cab0d2f /src/mapnode.cpp
parent493a298c0c94d03cdcdb4a52684094f88cbd48c5 (diff)
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Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index a54658873..eba47446d 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -456,10 +456,10 @@ void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *b
transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
}
-void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes)
+void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
- transformNodeBox(*this, f.selection_box, nodemgr, boxes);
+ transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
}
u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const