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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-01 16:17:55 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-01 16:17:55 +0200 |
commit | e92238edc831a34081790e71249f1459e997974c (patch) | |
tree | 5406e23bb8fd7895f7ac741ad49085a217b7b758 /src/mapnode.cpp | |
parent | 56320f7e8de3cf31cbaf11492528016c4446d8f4 (diff) | |
download | minetest-e92238edc831a34081790e71249f1459e997974c.tar.gz minetest-e92238edc831a34081790e71249f1459e997974c.tar.bz2 minetest-e92238edc831a34081790e71249f1459e997974c.zip |
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r-- | src/mapnode.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp index b2d579d5d..f5ca0ca9e 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -82,6 +82,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht) i = CONTENT_TREE; f = &g_content_features[i]; f->setAllTextures(irrlicht->getTextureId("tree.png")); + f->setTexture(0, irrlicht->getTextureId("tree_top.png")); + f->setTexture(1, irrlicht->getTextureId("tree_top.png")); + f->setInventoryTexture(irrlicht->getTextureId("tree_top.png")); f->param_type = CPT_MINERAL; f->is_ground_content = true; |