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authorPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-01 16:17:55 +0200
commite92238edc831a34081790e71249f1459e997974c (patch)
tree5406e23bb8fd7895f7ac741ad49085a217b7b758 /src/mapnode.cpp
parent56320f7e8de3cf31cbaf11492528016c4446d8f4 (diff)
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index b2d579d5d..f5ca0ca9e 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -82,6 +82,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures(irrlicht->getTextureId("tree.png"));
+ f->setTexture(0, irrlicht->getTextureId("tree_top.png"));
+ f->setTexture(1, irrlicht->getTextureId("tree_top.png"));
+ f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
f->param_type = CPT_MINERAL;
f->is_ground_content = true;