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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-18 18:18:25 +0200
committerGitHub <noreply@github.com>2017-08-18 18:18:25 +0200
commitc42753338924bb29c61081c9f269772f89bcd808 (patch)
tree3ccbf49ad802c57a1288ea978268315b68d8e65f /src/mapsector.h
parentfb196be8cf8606cfab144e2fe62d9c9d1f50932f (diff)
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Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*) * range-based for loops * code style * C++ headers instead of C headers * Default operators * empty function Thanks to clang-tidy
Diffstat (limited to 'src/mapsector.h')
-rw-r--r--src/mapsector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapsector.h b/src/mapsector.h
index ff1ca7be6..b0ed9c88c 100644
--- a/src/mapsector.h
+++ b/src/mapsector.h
@@ -94,7 +94,7 @@ class ServerMapSector : public MapSector
{
public:
ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
- ~ServerMapSector();
+ ~ServerMapSector() = default;
u32 getId() const
{
@@ -124,7 +124,7 @@ class ClientMapSector : public MapSector
{
public:
ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
- ~ClientMapSector();
+ ~ClientMapSector() = default;
u32 getId() const
{