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authorPerttu Ahola <celeron55@gmail.com>2011-12-04 14:43:01 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-04 14:43:01 +0200
commit4cc117ddf6149b5b488e598a620674c8df208eac (patch)
tree32881a0ac8394cf7bdea5ab8dc26195c711a6ed9 /src/materials.cpp
parentceaf8edaded4c9e8f2e6fa285d9765e7095df332 (diff)
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Properly use time_from_last_punch for limiting PvP punch damage
Diffstat (limited to 'src/materials.cpp')
-rw-r--r--src/materials.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/materials.cpp b/src/materials.cpp
index 3f88f9d45..d2d37ebf4 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -104,9 +104,9 @@ HittingProperties getHittingProperties(const MaterialProperties *mp,
time_from_last_punch);
// If digging time would be 1 second, 2 hearts go in 1 second.
- s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
+ s16 hp = 2.0 * 2.0 / digprop.time;
// Wear is the same as for digging a single node
- s16 wear = (float)digprop.wear + 0.5;
+ s16 wear = (float)digprop.wear;
return HittingProperties(hp, wear);
}